Rust HeatmapInfrared · players
IR live Players48,663 Servers11,668 Warm3,138 Fresh wipes · 3h118 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–20° · slots

Salty Test #1

Online 194.69.160.182:28015 checked 8m ago

moddedcarbon
Sp1 · players now 0/ 20
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 10:00flare: a wipe in that hourThu 07:00
0
7-day average
peak 2
#5,007
rank
top 23%
34m ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 8m ago

Li2Players

AveragePeak
00.250.50.75110:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Li3Server performance

025507510010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.4 days
usual gap
between real wipes
50%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
67%
crowd held
else halves by day 9

The first 48 hours of its last wipes

Tue 27 OctThu 1 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 08:44 UTC34m ago – – running 0
Tue 27 Oct, 00:50 UTC2d ago 1 held half 2.3 days 0
Thu 1 Oct, 17:10 UTC FW27d ago 1 halved by day 9 25.3 days 3
Tue 29 Sep, 06:22 UTC30d ago 1 held half 2.5 days 0
Mon 28 Sep, 08:22 UTC31d ago 1 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
107 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
182 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
60 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
24 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Salty Test #1?

Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 1 hours in. Above half the peak until the next wipe: that held in 67% of its recent wipes. It fell below half by day 9 when it did not hold.

What is the wipe schedule on Salty Test #1?

Wipes come at irregular times on Salty Test #1, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 34 minutes ago.

Population

How busy is Salty Test #1?

The current population of Salty Test #1 is 0, against 20 slots. The average across the last seven days is 0 players; the peak reached 2. Its busiest point in the last 48 hours was 10:00 UTC, averaging 1 players.

How does Salty Test #1 rank against other Rust servers?

Player hours over seven days put Salty Test #1 at #5,007, in the top 23% of ranked servers.

Map and rules

Which map does Salty Test #1 run?

The map on Salty Test #1 is procedural, size 4,500 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named OilPoint.SZ2.

What are the rules and settings on Salty Test #1?

No gather rate appears in the name Salty Test #1. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does Salty Test #1 run?

Rust network protocol 2635 and build 169621 on Linux is what Salty Test #1 runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Salty Test #1 online, and how reliable is it?

The server is up at the moment: Salty Test #1 is online. About 2 days 6 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.

Where is Salty Test #1 located?

Nothing about a region comes from Salty Test #1. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 194.69.160.182:28015.

Does Salty Test #1 run smoothly?

It averaged 92 server fps over the last 48 hours, with a low of 20. The world held as many as 91,914 entities, buildings and deployables included. At its peak it held 8,705 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include Salty Test #1?

These Rust Heatmap lists include Salty Test #1: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours brings it up.

What do the server tags on Salty Test #1 mean?

gmrust (Game mode): Rust survival, standard rules; mp20 (Max players): The slot count is 20; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs169621 (Build): Build 169621; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here are the tags Salty Test #1 publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join Salty Test #1?

Press F1 in Rust to open the console, then enter client.connect 194.69.160.182:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp20,ptrak,$r?,v2635,gmrust,cs169621,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard rules.
mp20
Max players The slot count is 20.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Your game must match protocol 2635 to get in.
cs169621
Build Build 169621.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.