RR Physgun DEV
Online NA · uk1 194.69.160.15:28043 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:12 UTC16d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on RR Physgun DEV?
Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on RR Physgun DEV?
Its rhythm cannot yet be told: too few of RR Physgun DEV's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 16 days 13 hours ago.
Population
How busy is RR Physgun DEV?
The current population of RR Physgun DEV is 0, against 100 slots. The average across the last seven days is 0 players.
How does RR Physgun DEV rank against other Rust servers?
Top 69% of ranked servers and #1,522 in North America: that is RR Physgun DEV at #15,344 for player hours over seven days.
Map and rules
Which map does RR Physgun DEV run?
A procedural map of size 1,500 with seed 1234567, generated by the game, runs on RR Physgun DEV. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on RR Physgun DEV?
A gather rate is not given in the name RR Physgun DEV. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. The server calls itself vanilla, which means: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does RR Physgun DEV run?
The build on RR Physgun DEV is Rust network protocol 2634 and build 167584, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is RR Physgun DEV online, and how reliable is it?
Online now: RR Physgun DEV. The uptime it reports puts the last restart at about 16 days 11 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. The first record of it on Rust Heatmap is 13 September 2026.
Where is RR Physgun DEV located?
The NA tag places RR Physgun DEV in North America, and uk1 is its region code. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 194.69.160.15:28043.
Does RR Physgun DEV run smoothly?
It averaged 60 server fps over the last 48 hours, with a low of 60. Entities peaked at 15,654, counting buildings, deployables and all the rest of the world. Memory use reached 2,693 MB at most. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include RR Physgun DEV?
These Rust Heatmap lists include RR Physgun DEV: Modded Rust servers, by live population and North America server heatmap. Filtering the list by Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on RR Physgun DEV mean?
The game's server browser reads the tags RR Physgun DEV publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167584 (Build): This build is 167584; ptrak (Networking): Standard game networking here, which is RakNet; $ruk1 (Region code): The region code for this server is uk1; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon; NA (North America): In the server browser it sits under North America. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Who runs RR Physgun DEV?
The joinmyga.me hostname published by RR Physgun DEV also appears on 19 other servers we track. The same operator most likely runs them.
How to join
How do I join RR Physgun DEV?
Press F1 in Rust to open the console, then enter client.connect 194.69.160.15:28043. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.