Lucky Jump Random X5 (Kits, Skins)
Online 194.54.88.44:27715 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
a steady gapNext wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 13:09 UTC7h ago | – | – | running | 0 |
| Thu 22 Oct, 12:36 UTC7d ago | 3° | – | – | 0 |
| Thu 15 Oct, 13:47 UTC14d ago | 3° | held half | 7 days | 0 |
| Thu 8 Oct, 13:21 UTC21d ago | 4° | held half | 7 days | 0 |
| Thu 1 Oct, 18:24 UTC FW28d ago | 6° | halved by day 5 | 6.8 days | 1 |
| Thu 24 Sep, 08:28 UTC35d ago | 6° | held half | 7.4 days | 0 |
| Wed 16 Sep, 00:59 UTC43d ago | 4° | held half | 8.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Lucky Jump Random X5 (Kits, Skins)?
Its recent wipes drew an average peak of 3 players. 46 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 60% of its recent wipes. By day 4.5 it was below half in the wipes that did not hold.
What is the wipe schedule on Lucky Jump Random X5 (Kits, Skins)?
The recent gap between wipes on Lucky Jump Random X5 (Kits, Skins) is about 7 days. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 7 hours ago.
Player counts
How busy is Lucky Jump Random X5 (Kits, Skins)?
The current population of Lucky Jump Random X5 (Kits, Skins) is 0, against 100 slots. The average across the last seven days is 0 players; the peak reached 4. Its busiest point in the last 48 hours was 16:00 UTC, averaging 1 players.
How does Lucky Jump Random X5 (Kits, Skins) rank against other Rust servers?
Ranked #4,955 on seven-day player hours, Lucky Jump Random X5 (Kits, Skins) is in the top 22% of all ranked servers.
Settings and rules
Which map does Lucky Jump Random X5 (Kits, Skins) run?
Lucky Jump Random X5 (Kits, Skins) runs a procedural map of size 3,500 with seed 676320793, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Lucky Jump Random X5 (Kits, Skins)?
Lucky Jump Random X5 (Kits, Skins)'s name indicates a gather rate of 5x. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Lucky Jump Random X5 (Kits, Skins) run?
The build on Lucky Jump Random X5 (Kits, Skins) is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Lucky Jump Random X5 (Kits, Skins) online, and how reliable is it?
Right now Lucky Jump Random X5 (Kits, Skins) shows as online. About 4 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 15 September 2026.
Where is Lucky Jump Random X5 (Kits, Skins) located?
Nothing about a region comes from Lucky Jump Random X5 (Kits, Skins). A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 194.54.88.44:27715.
Does Lucky Jump Random X5 (Kits, Skins) run smoothly?
It averaged 7 server fps over the last 48 hours, with a low of 5. The world held as many as 77,411 entities, buildings and deployables included. At its peak it held 3,489 MB of memory. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include Lucky Jump Random X5 (Kits, Skins)?
The Rust Heatmap lists that Lucky Jump Random X5 (Kits, Skins) fits are: 5x Rust servers, listed by population and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Gather rate: 5x.
What do the server tags on Lucky Jump Random X5 (Kits, Skins) mean?
The game's server browser reads the tags Lucky Jump Random X5 (Kits, Skins) publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Lucky Jump Random X5 (Kits, Skins)?
To join by console, open it with F1 in Rust and enter client.connect 194.54.88.44:27715. Or press Launch Rust on this page, which connects you through Steam.