Rust HeatmapInfrared · players
IR live Players100,368 Servers11,855 Warm3,884 Fresh wipes · 3h533 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

Lucky Jump Random X5 (Kits, Skins)

Online 194.54.88.44:27715 checked 9m ago

5x moddedoxide
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 21:00flare: a wipe in that hourThu 18:00
0
7-day average
peak 4
#4,955
rank
top 22%
7h ago
last wipe
no schedule published
6d 22h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 9m ago

Li2Players

AveragePeakWipe
00.250.50.75121:0006:0015:0000:0009:0018:00Wiped Thu 29 Oct, 13:09 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

Server fpsWipe
01020304021:0006:0015:0000:0009:0018:00Wiped Thu 29 Oct, 13:09 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

a steady gap

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

7 days
usual gap
between real wipes
83%
on rhythm
of its recent wipes
3
wipe-day peak
players, last three wipes
60%
crowd held
else halves by day 4.5

Coming wipes

6d 22h
Thu 5 Nov, 19:00 UTC
FW
13d 17h
Thu 12 Nov, 14:00 UTC
20d 18h
Thu 19 Nov, 14:26 UTC
27d 18h
Thu 26 Nov, 14:52 UTC
34d 22h
Thu 3 Dec, 19:00 UTC
FW
41d 19h
Thu 10 Dec, 15:43 UTC

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 8 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 46 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 13:09 UTC7h ago – – running 0
Thu 22 Oct, 12:36 UTC7d ago 3 – – 0
Thu 15 Oct, 13:47 UTC14d ago 3 held half 7 days 0
Thu 8 Oct, 13:21 UTC21d ago 4 held half 7 days 0
Thu 1 Oct, 18:24 UTC FW28d ago 6 halved by day 5 6.8 days 1
Thu 24 Sep, 08:28 UTC35d ago 6 held half 7.4 days 0
Wed 16 Sep, 00:59 UTC43d ago 4 held half 8.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
MRAZ RUST [ X5/X10 | NOLIMIT | LOOT+ | KITS ] 27.10
EU · groups of 1000+ · 5x · 124 on average
150 / 250
HollowServers.co 5x No BPs [Loot++|MyMini|Shop|Events]10x
NA · groups of 8+ · 5x · monthly · 117 on average
143 / 150
[EU/TR] Suayip 5x NO LIMIT | Loot X5 | TP | Home | Kit
EU · groups of 100+ · 5x · 89 on average
192 / 300
WARBANDITS.GG EU 5X No BPs |Loot++|PvP|MyMini|Shop|X5 JUST WIPE
EU · groups of 40+ · 5x · weekly · 80 on average
121 / 200
AceRust.com 5x No BPs [Loot++|PvP|MyMini|Shop]10x
NA · groups of 8+ · 5x · monthly · 76 on average
43 / 150
Atlas - EU 5x | No BPs | Kits
EU · groups of 20+ · 5x · weekly · 66 on average
109 / 150

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Lucky Jump Random X5 (Kits, Skins)?

Its recent wipes drew an average peak of 3 players. 46 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 60% of its recent wipes. By day 4.5 it was below half in the wipes that did not hold.

What is the wipe schedule on Lucky Jump Random X5 (Kits, Skins)?

The recent gap between wipes on Lucky Jump Random X5 (Kits, Skins) is about 7 days. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 7 hours ago.

Player counts

How busy is Lucky Jump Random X5 (Kits, Skins)?

The current population of Lucky Jump Random X5 (Kits, Skins) is 0, against 100 slots. The average across the last seven days is 0 players; the peak reached 4. Its busiest point in the last 48 hours was 16:00 UTC, averaging 1 players.

How does Lucky Jump Random X5 (Kits, Skins) rank against other Rust servers?

Ranked #4,955 on seven-day player hours, Lucky Jump Random X5 (Kits, Skins) is in the top 22% of all ranked servers.

Settings and rules

Which map does Lucky Jump Random X5 (Kits, Skins) run?

Lucky Jump Random X5 (Kits, Skins) runs a procedural map of size 3,500 with seed 676320793, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on Lucky Jump Random X5 (Kits, Skins)?

Lucky Jump Random X5 (Kits, Skins)'s name indicates a gather rate of 5x. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does Lucky Jump Random X5 (Kits, Skins) run?

The build on Lucky Jump Random X5 (Kits, Skins) is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is Lucky Jump Random X5 (Kits, Skins) online, and how reliable is it?

Right now Lucky Jump Random X5 (Kits, Skins) shows as online. About 4 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 15 September 2026.

Where is Lucky Jump Random X5 (Kits, Skins) located?

Nothing about a region comes from Lucky Jump Random X5 (Kits, Skins). A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 194.54.88.44:27715.

Does Lucky Jump Random X5 (Kits, Skins) run smoothly?

It averaged 7 server fps over the last 48 hours, with a low of 5. The world held as many as 77,411 entities, buildings and deployables included. At its peak it held 3,489 MB of memory. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include Lucky Jump Random X5 (Kits, Skins)?

The Rust Heatmap lists that Lucky Jump Random X5 (Kits, Skins) fits are: 5x Rust servers, listed by population and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Gather rate: 5x.

What do the server tags on Lucky Jump Random X5 (Kits, Skins) mean?

The game's server browser reads the tags Lucky Jump Random X5 (Kits, Skins) publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): The slot count is 100; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join Lucky Jump Random X5 (Kits, Skins)?

To join by console, open it with F1 in Rust and enter client.connect 194.54.88.44:27715. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp100
Max players The slot count is 100.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.