Offline Multiplayer Simulation
Offline 194.53.1.237:28015 checked 35d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Offline Multiplayer Simulation?
The record of Offline Multiplayer Simulation's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 36 days 13 hours ago the server made the world it is on now.
Player counts
How busy is Offline Multiplayer Simulation?
Last seen 35 days 12 hours ago, Offline Multiplayer Simulation is offline at the moment.
How does Offline Multiplayer Simulation rank against other Rust servers?
Ranked #15,465 on seven-day player hours, Offline Multiplayer Simulation is in the top 71% of all ranked servers.
Rules and settings
Which map does Offline Multiplayer Simulation run?
The game generates the procedural map on Offline Multiplayer Simulation.
What are the rules and settings on Offline Multiplayer Simulation?
No gather rate appears in the name Offline Multiplayer Simulation. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Offline Multiplayer Simulation run?
The build on Offline Multiplayer Simulation is Rust network protocol 2633 and build 165217, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Offline Multiplayer Simulation online, and how reliable is it?
Offline Multiplayer Simulation is down just now; the last sighting was 35 days 12 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 23 September 2026.
Where is Offline Multiplayer Simulation located?
No region is published by Offline Multiplayer Simulation. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 194.53.1.237:28015.
Tags
Which Rust Heatmap lists and filters include Offline Multiplayer Simulation?
The Rust Heatmap lists that Offline Multiplayer Simulation fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on Offline Multiplayer Simulation mean?
The game's server browser reads the tags Offline Multiplayer Simulation publishes: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs165217 (Build): The game build here is 165217; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Offline Multiplayer Simulation?
To join by console, open it with F1 in Rust and enter client.connect 194.53.1.237:28015. Or press Launch Rust on this page, which connects you through Steam.