Rust HeatmapInfrared · players
IR live Players67,749 Servers11,777 Warm3,536 Fresh wipes · 3h194 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

Server_210_DevBlog

Offline 194.48.218.212:28015 checked 5d ago

modded
Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
1
7-day average
peak 2
#9,394
rank
top 42%
6d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 5d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 42% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
168 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
122 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
80 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
17 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
22 / 1000
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 83 on average
259 / 700

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Server_210_DevBlog?

Server_210_DevBlog has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 6 days 21 hours ago the server made the world it is on now.

Player counts

How busy is Server_210_DevBlog?

The last time Server_210_DevBlog was seen was 5 days 16 hours ago, and it is offline now. The average across the last seven days is 1 players; the peak reached 2.

How does Server_210_DevBlog rank against other Rust servers?

Ranked #9,394 on seven-day player hours, Server_210_DevBlog is in the top 42% of all ranked servers.

Settings and rules

Which map does Server_210_DevBlog run?

A procedural map, generated by the game, runs on Server_210_DevBlog.

What are the rules and settings on Server_210_DevBlog?

The name Server_210_DevBlog does not specify a gather rate. No group limit is published. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. VAC is off, which is Valve's anti-cheat.

About the server

Which version of Rust does Server_210_DevBlog run?

Rust network protocol 2201 on Windows is what Server_210_DevBlog runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Server_210_DevBlog online, and how reliable is it?

Offline at the moment: Server_210_DevBlog was last seen 5 days 16 hours ago. It was up 1 of 144 hours across the last 6 full days, or 1% of the time. The first record of it on Rust Heatmap is 22 October 2026.

Where is Server_210_DevBlog located?

Nothing about a region comes from Server_210_DevBlog. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 194.48.218.212:28015.

Lists and filters

Which Rust Heatmap lists and filters include Server_210_DevBlog?

Modded Rust servers, by live population are the Rust Heatmap lists that Server_210_DevBlog fits. These are the filters that return it on the list: Type: Modded; Last wipe: In the last week.

What do the server tags on Server_210_DevBlog mean?

gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; v2201 (Protocol): To join, run the same version: game protocol 2201; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Settings or plugins alter the game, which puts it under Modded; hd910d3d2 (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one are the tags Server_210_DevBlog publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Server_210_DevBlog?

Press F1 in Rust to open the console, then enter client.connect 194.48.218.212:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,v2201,hd910d3d2,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players Slot count: 10.
v2201
Protocol To join, run the same version: game protocol 2201.

Mods and access

oxide
Oxide Oxide (uMod) provides the plugin framework here.
modded
Modded Settings or plugins alter the game, which puts it under Modded.

Other

hd910d3d2
Custom tag A plugin or the owner added this tag; it is not a standard Rust one.
stok
Custom tag A plugin or the owner added this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.