Server_210_DevBlog
Offline 194.48.218.212:28015 checked 5d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Server_210_DevBlog?
Server_210_DevBlog has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 6 days 21 hours ago the server made the world it is on now.
Player counts
How busy is Server_210_DevBlog?
The last time Server_210_DevBlog was seen was 5 days 16 hours ago, and it is offline now. The average across the last seven days is 1 players; the peak reached 2.
How does Server_210_DevBlog rank against other Rust servers?
Ranked #9,394 on seven-day player hours, Server_210_DevBlog is in the top 42% of all ranked servers.
Settings and rules
Which map does Server_210_DevBlog run?
A procedural map, generated by the game, runs on Server_210_DevBlog.
What are the rules and settings on Server_210_DevBlog?
The name Server_210_DevBlog does not specify a gather rate. No group limit is published. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. VAC is off, which is Valve's anti-cheat.
About the server
Which version of Rust does Server_210_DevBlog run?
Rust network protocol 2201 on Windows is what Server_210_DevBlog runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Server_210_DevBlog online, and how reliable is it?
Offline at the moment: Server_210_DevBlog was last seen 5 days 16 hours ago. It was up 1 of 144 hours across the last 6 full days, or 1% of the time. The first record of it on Rust Heatmap is 22 October 2026.
Where is Server_210_DevBlog located?
Nothing about a region comes from Server_210_DevBlog. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 194.48.218.212:28015.
Lists and filters
Which Rust Heatmap lists and filters include Server_210_DevBlog?
Modded Rust servers, by live population are the Rust Heatmap lists that Server_210_DevBlog fits. These are the filters that return it on the list: Type: Modded; Last wipe: In the last week.
What do the server tags on Server_210_DevBlog mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; v2201 (Protocol): To join, run the same version: game protocol 2201; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Settings or plugins alter the game, which puts it under Modded; hd910d3d2 (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one are the tags Server_210_DevBlog publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Server_210_DevBlog?
Press F1 in Rust to open the console, then enter client.connect 194.48.218.212:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.