Rust HeatmapInfrared · players
IR live Players34,993 Servers11,617 Warm2,836 Fresh wipes · 3h74 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Rust Devblog Server

Offline 194.46.58.122:28015 checked 12d ago

moddedcarbon
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#14,594
rank
top 68%
31d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 12d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct19 Oct20 Oct22 Oct23 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
59 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
96 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
31 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
10 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Rust Devblog Server?

Its rhythm cannot yet be told: too few of Rust Devblog Server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 31 days 6 hours ago.

Population

How busy is Rust Devblog Server?

Last seen 12 days 16 hours ago, Rust Devblog Server is offline at the moment.

How does Rust Devblog Server rank against other Rust servers?

The top 68% of ranked servers includes Rust Devblog Server, at #14,594 for player hours over the last seven days.

Settings and rules

Which map does Rust Devblog Server run?

A procedural map, generated by the game, runs on Rust Devblog Server.

What are the rules and settings on Rust Devblog Server?

No gather rate appears in the name Rust Devblog Server. A group limit is not made public. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. VAC is off, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Rust Devblog Server run?

Rust network protocol 2362 is the build Rust Devblog Server runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is Rust Devblog Server online, and how reliable is it?

Offline at the moment: Rust Devblog Server was last seen 12 days 16 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 16 October 2026.

Where is Rust Devblog Server located?

A region is not published for Rust Devblog Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 194.46.58.122:28015.

Lists and filters

Which Rust Heatmap lists and filters include Rust Devblog Server?

The Rust Heatmap lists that Rust Devblog Server fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y brings it up.

What do the server tags on Rust Devblog Server mean?

gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; v2362 (Protocol): The server runs game protocol 2362, so your game has to match it; ptrak (Networking): The network layer is RakNet, the game's standard one; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon; hil2cpp (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one are the tags Rust Devblog Server publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Rust Devblog Server?

To join by console, open it with F1 in Rust and enter client.connect 194.46.58.122:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players Slot count: 10.
v2362
Protocol The server runs game protocol 2362, so your game has to match it.
ptrak
Networking The network layer is RakNet, the game's standard one.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon Plugins run through Carbon.

Other

hil2cpp
Custom tag A plugin or the owner added this tag; it is not a standard Rust one.
stok
Custom tag A plugin or the owner added this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.