Rust Devblog Server
Offline 194.46.58.122:28015 checked 12d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Rust Devblog Server?
Its rhythm cannot yet be told: too few of Rust Devblog Server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 31 days 6 hours ago.
Population
How busy is Rust Devblog Server?
Last seen 12 days 16 hours ago, Rust Devblog Server is offline at the moment.
How does Rust Devblog Server rank against other Rust servers?
The top 68% of ranked servers includes Rust Devblog Server, at #14,594 for player hours over the last seven days.
Settings and rules
Which map does Rust Devblog Server run?
A procedural map, generated by the game, runs on Rust Devblog Server.
What are the rules and settings on Rust Devblog Server?
No gather rate appears in the name Rust Devblog Server. A group limit is not made public. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Carbon. VAC is off, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Rust Devblog Server run?
Rust network protocol 2362 is the build Rust Devblog Server runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Rust Devblog Server online, and how reliable is it?
Offline at the moment: Rust Devblog Server was last seen 12 days 16 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 16 October 2026.
Where is Rust Devblog Server located?
A region is not published for Rust Devblog Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 194.46.58.122:28015.
Lists and filters
Which Rust Heatmap lists and filters include Rust Devblog Server?
The Rust Heatmap lists that Rust Devblog Server fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y brings it up.
What do the server tags on Rust Devblog Server mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; v2362 (Protocol): The server runs game protocol 2362, so your game has to match it; ptrak (Networking): The network layer is RakNet, the game's standard one; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon; hil2cpp (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one are the tags Rust Devblog Server publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Rust Devblog Server?
To join by console, open it with F1 in Rust and enter client.connect 194.46.58.122:28015. Or press Launch Rust on this page, which connects you through Steam.