Rust HeatmapInfrared · players
IR live Players54,186 Servers11,674 Warm3,387 Fresh wipes · 3h89 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–20° · slots

Hive staging test (shards) - dev only

Offline 194.46.57.73:28035 checked 1d ago

moddedoxide
Sp1 · players now 0/ 20
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 10:00flare: a wipe in that hourMon 23:00
0
7-day average
peak 2
#10,371
rank
top 47%
1d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 1d ago

Li2Players

AveragePeakWipe
0123410:0013:0015:0018:0020:0023:00Wiped Mon 26 Oct, 12:00 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

Server fpsWipe
020040060080010:0013:0015:0018:0020:0023:00Wiped Mon 26 Oct, 12:00 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 47% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1 days
usual gap
between real wipes
2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 12:00 UTC1d ago – – running 0
Sun 25 Oct, 12:00 UTC2d ago 2 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
158 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
110 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
9 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
47 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Hive staging test (shards) - dev only?

At their busiest, its recent wipes averaged 2 players. 3 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on Hive staging test (shards) - dev only?

Hive staging test (shards) - dev only has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 45 hours ago the server made the world it is on now.

Population

How busy is Hive staging test (shards) - dev only?

Hive staging test (shards) - dev only went quiet 34 hours ago and is offline right now. Averaged over the past week: 0 players, peaking at 2.

How does Hive staging test (shards) - dev only rank against other Rust servers?

Ranked #10,371 on seven-day player hours, Hive staging test (shards) - dev only is in the top 47% of all ranked servers.

Rules and settings

Which map does Hive staging test (shards) - dev only run?

The game generates the procedural map on Hive staging test (shards) - dev only, which has size 1,000. You play on a map named CraggyBuildBattleFieldArenaScri.

What are the rules and settings on Hive staging test (shards) - dev only?

No gather rate appears in the name Hive staging test (shards) - dev only. The group limit is not published. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Hive staging test (shards) - dev only run?

Rust network protocol 2635 on Windows is what Hive staging test (shards) - dev only runs. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Hive staging test (shards) - dev only online, and how reliable is it?

Hive staging test (shards) - dev only is down just now; the last sighting was 34 hours ago. Its reported uptime dates the last restart to about 30 minutes ago. 47 of 72 hours up over the last 3 full days, which is 65%. The first record of it on Rust Heatmap is 24 October 2026.

Where is Hive staging test (shards) - dev only located?

No region comes from Hive staging test (shards) - dev only, which has the region code us1. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 194.46.57.73:28035 is its address.

Does Hive staging test (shards) - dev only run smoothly?

It averaged 479 server fps over the last 48 hours, with a low of 400. The world held as many as 1 entities, buildings and deployables included. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include Hive staging test (shards) - dev only?

The Rust Heatmap lists that Hive staging test (shards) - dev only fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 3 days.

What do the server tags on Hive staging test (shards) - dev only mean?

These are the tags Hive staging test (shards) - dev only publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp20 (Max players): This server has 20 slots; v2635 (Protocol): To join, run the same version: game protocol 2635; ptrak (Networking): Standard game networking here, which is RakNet; $rus1 (Region code): The region code for this server is us1; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^o (Oxide): The plugin framework in use is Oxide (uMod); dev (Custom tag): This is not a standard Rust tag: a plugin or the owner set it; h (Custom tag): This is not a standard Rust tag: a plugin or the owner set it; stok (Custom tag): This is not a standard Rust tag: a plugin or the owner set it. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join Hive staging test (shards) - dev only?

Press F1 in Rust to open the console, then enter client.connect 194.46.57.73:28035. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. https://rustminigames.com is where its website is.

KeyServer tags

what each one means

Published as mp20,ptrak,$rus1,v2635,dev,h,stok,gmrust,^z,^o

Game

gmrust
Game mode Survival in the standard Rust form.
mp20
Max players This server has 20 slots.
v2635
Protocol To join, run the same version: game protocol 2635.
ptrak
Networking Standard game networking here, which is RakNet.
$rus1
Region code The region code for this server is us1.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^o
Oxide The plugin framework in use is Oxide (uMod).

Other

dev
Custom tag This is not a standard Rust tag: a plugin or the owner set it.
h
Custom tag This is not a standard Rust tag: a plugin or the owner set it.
stok
Custom tag This is not a standard Rust tag: a plugin or the owner set it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.