GlobalGameID plugin test — rust release
Offline 194.32.107.161:20110 checked 5d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on GlobalGameID plugin test — rust release?
Its rhythm cannot yet be told: too few of GlobalGameID plugin test — rust release's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 42 days 17 hours ago the server made the world it is on now.
Player counts
How busy is GlobalGameID plugin test — rust release?
GlobalGameID plugin test — rust release went quiet 5 days 13 hours ago and is offline right now. Averaged over the past week: 0 players.
How does GlobalGameID plugin test — rust release rank against other Rust servers?
Player hours over seven days put GlobalGameID plugin test — rust release at #15,323, in the top 69% of ranked servers.
Map and rules
Which map does GlobalGameID plugin test — rust release run?
A procedural map of size 3,000 with seed 1337, generated by the game, runs on GlobalGameID plugin test — rust release. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on GlobalGameID plugin test — rust release?
A gather rate is not given in the name GlobalGameID plugin test — rust release. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does GlobalGameID plugin test — rust release run?
Rust network protocol 2633 and build 163794 is the build GlobalGameID plugin test — rust release runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is GlobalGameID plugin test — rust release online, and how reliable is it?
Last seen 5 days 13 hours ago, GlobalGameID plugin test — rust release is offline right now. 47 of 168 hours up over the last 7 full days, which is 28%. It first appears in Rust Heatmap records on 16 September 2026.
Where is GlobalGameID plugin test — rust release located?
Nothing about a region comes from GlobalGameID plugin test — rust release. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 194.32.107.161:20110 is its address.
Lists and filters
Which Rust Heatmap lists and filters include GlobalGameID plugin test — rust release?
These Rust Heatmap lists include GlobalGameID plugin test — rust release: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on GlobalGameID plugin test — rust release mean?
gmrust (Game mode): Rust survival, standard rules; mp20 (Max players): The slot count is 20; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): Your game must match protocol 2633 to get in; cs163794 (Build): This build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags GlobalGameID plugin test — rust release publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join GlobalGameID plugin test — rust release?
To join by console, open it with F1 in Rust and enter client.connect 194.32.107.161:20110. Or press Launch Rust on this page, which connects you through Steam.