GlobalGameID
Offline 194.32.107.155:20110 checked 5d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on GlobalGameID?
Its rhythm cannot yet be told: too few of GlobalGameID's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 42 days 23 hours ago the server made the world it is on now.
Player counts
How busy is GlobalGameID?
Last seen 5 days 16 hours ago, GlobalGameID is offline at the moment. The average across the last seven days is 0 players.
How does GlobalGameID rank against other Rust servers?
Player hours over seven days put GlobalGameID at #15,335, in the top 69% of ranked servers.
Rules and settings
Which map does GlobalGameID run?
The map on GlobalGameID is procedural, size 3,000 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on GlobalGameID?
A gather rate is not given in the name GlobalGameID. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does GlobalGameID run?
Rust network protocol 2633 and build 163794 is the build GlobalGameID runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is GlobalGameID online, and how reliable is it?
Last seen 5 days 16 hours ago, GlobalGameID is offline right now. 47 of 168 hours up over the last 7 full days, which is 28%. It first appears in Rust Heatmap records on 16 September 2026.
Where is GlobalGameID located?
No region is published by GlobalGameID. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 194.32.107.155:20110 is its address.
Lists and filters
Which Rust Heatmap lists and filters include GlobalGameID?
Modded Rust servers, by live population are the Rust Heatmap lists that GlobalGameID fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on GlobalGameID mean?
gmrust (Game mode): Survival in the standard Rust form; mp20 (Max players): This server has 20 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163794 (Build): This build is 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags GlobalGameID publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join GlobalGameID?
To join by console, open it with F1 in Rust and enter client.connect 194.32.107.155:20110. Or press Launch Rust on this page, which connects you through Steam.