Rust HeatmapInfrared · players
IR live Players32,585 Servers11,628 Warm2,817 Fresh wipes · 3h64 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–8° · slots

Cucer Dev [8] | Night Zombies

Online 194.31.52.30:28015 checked 10m ago

moddedoxide
Sp1 · players now 0/ 8
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 07:00flare: a wipe in that hourThu 04:00
0
7-day average
peak –
#15,341
rank
top 69%
84d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 10m ago

Li2Players

AveragePeak
0123407:0016:0001:0009:0019:0004:00

Hourly average and peak, UTC.

Li3Server performance

010020030040007:0016:0001:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
48 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
67 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
16 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
6 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Cucer Dev [8] | Night Zombies?

Cucer Dev [8] | Night Zombies has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 84 days 7 hours ago.

Player counts

How busy is Cucer Dev [8] | Night Zombies?

Of 8 slots on Cucer Dev [8] | Night Zombies, 0 are in use right now. The average across the last seven days is 0 players.

How does Cucer Dev [8] | Night Zombies rank against other Rust servers?

Ranked #15,341 on seven-day player hours, Cucer Dev [8] | Night Zombies is in the top 69% of all ranked servers.

Settings and rules

Which map does Cucer Dev [8] | Night Zombies run?

The map on Cucer Dev [8] | Night Zombies is procedural, size 1,200 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on Cucer Dev [8] | Night Zombies?

No gather rate appears in the name Cucer Dev [8] | Night Zombies. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does Cucer Dev [8] | Night Zombies run?

Rust network protocol 2631 and build 158240 on Linux is what Cucer Dev [8] | Night Zombies runs. Steam updates your game for you, and the protocol has to match for you to join.

Is Cucer Dev [8] | Night Zombies online, and how reliable is it?

Right now Cucer Dev [8] | Night Zombies shows as online. About 5 days 21 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is Cucer Dev [8] | Night Zombies located?

A region is not published for Cucer Dev [8] | Night Zombies. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 194.31.52.30:28015.

Does Cucer Dev [8] | Night Zombies run smoothly?

The last 48 hours brought an average of 228 server fps and a floor of 155. Buildings, deployables and the rest of the world came to as much as 4,866 entities. The highest memory use was 1,071 MB. Lag, as players experience it, comes from low fps and a rising entity count.

Tags

Which Rust Heatmap lists and filters include Cucer Dev [8] | Night Zombies?

Rust servers with zombies in the name and Modded Rust servers, by live population are the Rust Heatmap lists that Cucer Dev [8] | Night Zombies fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Cucer Dev [8] | Night Zombies mean?

The game's server browser reads the tags Cucer Dev [8] | Night Zombies publishes: gmrust (Game mode): Survival in the standard Rust form; mp8 (Max players): The slot count is 8; ts8 (Group limit): The game default applies: 8 per team at most; v2631 (Protocol): To join, run the same version: game protocol 2631; cs158240 (Build): Build 158240; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join Cucer Dev [8] | Night Zombies?

Enter client.connect 194.31.52.30:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp8,ptrak,$r?,v2631,gmrust,cs158240,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp8
Max players The slot count is 8.
ts8
Group limit The game default applies: 8 per team at most.
v2631
Protocol To join, run the same version: game protocol 2631.
cs158240
Build Build 158240.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.