greenpool.dev
Offline 193.81.122.89:28015 checked 19d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:13 UTC FW27d ago | 1° | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on greenpool.dev?
The average peak across its recent wipes is 1 players. 2 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on greenpool.dev?
A single monthly wipe, the force wipe, is all greenpool.dev runs. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. 27 days 13 hours ago the server made the world it is on now.
Player counts
How busy is greenpool.dev?
The last time greenpool.dev was seen was 19 days 11 hours ago, and it is offline now.
How does greenpool.dev rank against other Rust servers?
The top 72% of ranked servers includes greenpool.dev, at #15,812 for player hours over the last seven days.
Rules and settings
Which map does greenpool.dev run?
greenpool.dev runs a procedural map, which the game generates.
What are the rules and settings on greenpool.dev?
The name greenpool.dev does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does greenpool.dev run?
The build on greenpool.dev is Rust network protocol 2634 and build 166652, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is greenpool.dev online, and how reliable is it?
greenpool.dev is down just now; the last sighting was 19 days 11 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 25 September 2026.
Where is greenpool.dev located?
Nothing about a region comes from greenpool.dev. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 193.81.122.89:28015.
Lists and filters
Which Rust Heatmap lists and filters include greenpool.dev?
These Rust Heatmap lists include greenpool.dev: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on greenpool.dev mean?
gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): The slot count is 2; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): The game build here is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags greenpool.dev publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join greenpool.dev?
Enter client.connect 193.81.122.89:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.