Rust HeatmapInfrared · players
IR live Players69,058 Servers11,802 Warm3,653 Fresh wipes · 3h129 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–2° · slots

Test Server JARVIS

Offline 193.5.238.30:28015 checked 15d ago

biweekly wipes moddedoxide
Sp1 · players now 0/ 2
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,312
rank
top 71%
15d ago
last wipe
biweekly schedule
7d 21h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 15d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct7 Oct14 Oct17 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 7d 21h. The force wipe · high confidence

0
wipe-day peak
players, last three wipes

Coming wipes

7d 21h
Thu 5 Nov, 19:00 UTC
FW
12d 20h
Tue 10 Nov, 18:01 UTC
26d 20h
Tue 24 Nov, 18:01 UTC
35d 21h
Thu 3 Dec, 19:00 UTC
FW
40d 20h
Tue 8 Dec, 18:01 UTC

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 18:01 UTC15d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
可爱-1000倍PVE-不掉-突袭-养殖-僵尸-无限耐久
EA · groups of 8+ · biweekly · 1 on average
0 / 100
235 / 999
157 / 999
31 / 150
Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFA
EU · groups of 30+ · weekly · 37 on average
45 / 100
AQRUX RUST BUILD | CREATIVE | SANDBOX
EU · groups of 8+ · monthly · 24 on average
21 / 100

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Test Server JARVIS?

Its recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Test Server JARVIS?

Too few wipes are recorded on Test Server JARVIS to confirm its schedule; the tag is what the prediction follows. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world it runs now dates from 15 days 3 hours ago. The tags declare one wipe every two weeks.

Population

How busy is Test Server JARVIS?

The last time Test Server JARVIS was seen was 15 days 3 hours ago, and it is offline now.

How does Test Server JARVIS rank against other Rust servers?

The top 71% of ranked servers includes Test Server JARVIS, at #15,312 for player hours over the last seven days.

Rules and settings

What are the rules and settings on Test Server JARVIS?

A gather rate is not given in the name Test Server JARVIS. 8 players is the default group size, and that is the limit here. The server runs build & creative, building in a sandbox, with no gathering. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does Test Server JARVIS run?

Rust network protocol 2634 and build 167781 on Windows is what Test Server JARVIS runs. Steam updates your game for you, and the protocol has to match for you to join.

Is Test Server JARVIS online, and how reliable is it?

Offline at the moment: Test Server JARVIS was last seen 15 days 3 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 1 October 2026.

Where is Test Server JARVIS located?

Nothing about a region comes from Test Server JARVIS. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 193.5.238.30:28015.

Tags

Which Rust Heatmap lists and filters include Test Server JARVIS?

Rust build servers and Modded Rust servers, by live population are the Rust Heatmap lists that Test Server JARVIS fits. You will find it under these filters on the server list: Type: Modded; Server tag: Biweekly ^b, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

What do the server tags on Test Server JARVIS mean?

These are the tags Test Server JARVIS publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): The slot count is 2; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^b (Biweekly): The wipe interval is two weeks; ^k (Build server): Base design and practice; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Test Server JARVIS?

Press F1 in Rust to open the console, then enter client.connect 193.5.238.30:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp2,ptrak,$r?,v2634,^b,^k,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp2
Max players The slot count is 2.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol The server runs game protocol 2634, so your game has to match it.
cs167781
Build The game build here is 167781.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly The wipe interval is two weeks.

Gameplay

^k
Build server Base design and practice.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.