[US] Visuals Cinematic | Private
Online 193.31.31.106:28045 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 10:21 UTC21d ago | 2° | – | running | 1 |
| Thu 1 Oct, 19:29 UTC FW27d ago | 1° | halved by day 1 | 6.6 days | 0 |
| Fri 25 Sep, 18:23 UTC33d ago | 3° | halved by day 1 | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [US] Visuals Cinematic | Private?
Its recent wipes drew an average peak of 2 players. 14 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on [US] Visuals Cinematic | Private?
Wipes come at irregular times on [US] Visuals Cinematic | Private, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 21 days ago.
Population
How busy is [US] Visuals Cinematic | Private?
Of 30 slots on [US] Visuals Cinematic | Private, 0 are in use right now. The average across the last seven days is 0 players; the peak reached 1.
How does [US] Visuals Cinematic | Private rank against other Rust servers?
The top 58% of ranked servers includes [US] Visuals Cinematic | Private, at #12,924 for player hours over the last seven days.
Map and rules
Which map does [US] Visuals Cinematic | Private run?
The map on [US] Visuals Cinematic | Private is procedural, size 4,500 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. The name of the map is: Custom Map.
What are the rules and settings on [US] Visuals Cinematic | Private?
A gather rate is not given in the name [US] Visuals Cinematic | Private. The group limit is 8 players, which is the game's default. build & creative is the game mode, a building sandbox without gathering. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does [US] Visuals Cinematic | Private run?
Rust network protocol 2635 and build 168909 is the build [US] Visuals Cinematic | Private runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [US] Visuals Cinematic | Private online, and how reliable is it?
The server is up at the moment: [US] Visuals Cinematic | Private is online. About 2 days 15 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is [US] Visuals Cinematic | Private located?
The name of [US] Visuals Cinematic | Private points to North America, though no region tag is published. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 193.31.31.106:28045.
Does [US] Visuals Cinematic | Private run smoothly?
It averaged 64 server fps over the last 48 hours, with a low of 52. Entities peaked at 124,616, counting buildings, deployables and all the rest of the world. The highest memory use was 4,151 MB. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include [US] Visuals Cinematic | Private?
Rust build servers, Rust servers tagged creative, Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that [US] Visuals Cinematic | Private fits. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on [US] Visuals Cinematic | Private mean?
The game's server browser reads the tags [US] Visuals Cinematic | Private publishes: gmrust (Game mode): Survival in the standard Rust form; mp30 (Max players): Slot count: 30; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^c (Creative): No gathering here: it is creative building, so build what you like; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join [US] Visuals Cinematic | Private?
To join by console, open it with F1 in Rust and enter client.connect 193.31.31.106:28045. Or press Launch Rust on this page, which connects you through Steam.