Server_217_DevBlog
Offline 193.232.161.40:28015 checked 12d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Server_217_DevBlog?
The record of Server_217_DevBlog's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 12 days 10 hours ago the server made the world it is on now.
Population
How busy is Server_217_DevBlog?
Server_217_DevBlog went quiet 12 days 9 hours ago and is offline right now.
How does Server_217_DevBlog rank against other Rust servers?
Player hours over seven days put Server_217_DevBlog at #15,090, in the top 70% of ranked servers.
Rules and settings
Which map does Server_217_DevBlog run?
Server_217_DevBlog runs a procedural map, which the game generates.
What are the rules and settings on Server_217_DevBlog?
The name Server_217_DevBlog does not specify a gather rate. A group limit is not made public. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. The server has VAC, Valve's anti-cheat, turned off.
Location and uptime
Which version of Rust does Server_217_DevBlog run?
Rust network protocol 2183 is the build Server_217_DevBlog runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Server_217_DevBlog online, and how reliable is it?
Last seen 12 days 9 hours ago, Server_217_DevBlog is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 16 October 2026.
Where is Server_217_DevBlog located?
A region is not published for Server_217_DevBlog. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 193.232.161.40:28015.
Tags
Which Rust Heatmap lists and filters include Server_217_DevBlog?
Modded Rust servers, by live population are the Rust Heatmap lists that Server_217_DevBlog fits. Filtering the list by Type: Modded; Last wipe: In the last 2 weeks brings it up.
What do the server tags on Server_217_DevBlog mean?
These are the tags Server_217_DevBlog publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; v2183 (Protocol): The server runs game protocol 2183, so your game has to match it; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): Listed as Modded, since settings or plugins change the game; h5e7466bf (Custom tag): This is not a standard Rust tag: a plugin or the owner set it; stok (Custom tag): This is not a standard Rust tag: a plugin or the owner set it. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Server_217_DevBlog?
Enter client.connect 193.232.161.40:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.