BuildLab
Offline 193.200.229.230:47831 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 47% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 20:02 UTC8d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on BuildLab?
BuildLab has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 8 days 8 hours ago the server made the world it is on now.
Population
How busy is BuildLab?
Last seen 2 days 5 hours ago, BuildLab is offline at the moment. The average across the last seven days is 1 players; the peak reached 1.
How does BuildLab rank against other Rust servers?
Ranked #10,578 on seven-day player hours, BuildLab is in the top 47% of all ranked servers.
Rules and settings
Which map does BuildLab run?
The game generates the procedural map on BuildLab.
What are the rules and settings on BuildLab?
No gather rate appears in the name BuildLab. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does BuildLab run?
Rust network protocol 2635 and build 168909 on Windows is what BuildLab runs. Steam updates your game for you, and the protocol has to match for you to join.
Is BuildLab online, and how reliable is it?
Last seen 2 days 5 hours ago, BuildLab is offline right now. 5 of 168 hours up over the last 7 full days, which is 3%. Rust Heatmap has had it on record since 7 October 2026.
Where is BuildLab located?
No region is published by BuildLab. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 193.200.229.230:47831.
Tags
Which Rust Heatmap lists and filters include BuildLab?
Rust build servers and Modded Rust servers, by live population are the Rust Heatmap lists that BuildLab fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on BuildLab mean?
These are the tags BuildLab publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): Slot count: 4; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join BuildLab?
Press F1 in Rust to open the console, then enter client.connect 193.200.229.230:47831. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.