spooky dookie
Offline 193.192.59.60:28100 checked 5d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:35 UTC FW27d ago | 1° | – | running | 0 |
| Wed 23 Sep, 23:52 UTC35d ago | 2° | halved by day 1 | 7.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on spooky dookie?
At their busiest, its recent wipes averaged 2 players. 16 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.
What is the wipe schedule on spooky dookie?
Its rhythm cannot yet be told: too few of spooky dookie's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 27 days 12 hours ago.
Population
How busy is spooky dookie?
spooky dookie went quiet 5 days 8 hours ago and is offline right now. A seven-day average of 0 players.
How does spooky dookie rank against other Rust servers?
The top 69% of ranked servers includes spooky dookie, at #15,339 for player hours over the last seven days.
Map and rules
Which map does spooky dookie run?
spooky dookie runs a procedural map of size 3,500 with seed 2025505331, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on spooky dookie?
No gather rate appears in the name spooky dookie. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does spooky dookie run?
Rust network protocol 2635 and build 168909 is the build spooky dookie runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is spooky dookie online, and how reliable is it?
Last seen 5 days 8 hours ago, spooky dookie is offline right now. 48 of 168 hours up over the last 7 full days, which is 29%. Rust Heatmap has had it on record since 13 September 2026.
Where is spooky dookie located?
Nothing about a region comes from spooky dookie. Rust Heatmap shows the location a server states. It does not look up the machine's location. 193.192.59.60:28100 is its address.
Tags
Which Rust Heatmap lists and filters include spooky dookie?
The Rust Heatmap lists that spooky dookie fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on spooky dookie mean?
The game's server browser reads the tags spooky dookie publishes: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join spooky dookie?
To join by console, open it with F1 in Rust and enter client.connect 193.192.59.60:28100. Or press Launch Rust on this page, which connects you through Steam.