RandomRaids local test
Offline 193.148.253.203:28115 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 68% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RandomRaids local test?
The record of RandomRaids local test's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 11 days 13 hours ago.
Player counts
How busy is RandomRaids local test?
Last seen 28 hours ago, RandomRaids local test is offline at the moment. Averaged over the past week: 0 players.
How does RandomRaids local test rank against other Rust servers?
Player hours over seven days put RandomRaids local test at #15,268, in the top 68% of ranked servers.
Map and rules
Which map does RandomRaids local test run?
A procedural map, generated by the game, runs on RandomRaids local test.
What are the rules and settings on RandomRaids local test?
The name RandomRaids local test does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does RandomRaids local test run?
The build on RandomRaids local test is Rust network protocol 2634 and build 167781, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is RandomRaids local test online, and how reliable is it?
Offline at the moment: RandomRaids local test was last seen 28 hours ago. 20 of 72 hours up over the last 3 full days, which is 28%. It first appears in Rust Heatmap records on 25 October 2026.
Where is RandomRaids local test located?
No region is published by RandomRaids local test. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 193.148.253.203:28115.
Tags
Which Rust Heatmap lists and filters include RandomRaids local test?
The Rust Heatmap lists that RandomRaids local test fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RandomRaids local test mean?
These are the tags RandomRaids local test publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): Slot count: 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join RandomRaids local test?
To join by console, open it with F1 in Rust and enter client.connect 193.148.253.203:28115. Or press Launch Rust on this page, which connects you through Steam.