Server_216_DevBlog
Offline 193.142.159.84:28015 checked 8d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Server_216_DevBlog?
The record of Server_216_DevBlog's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 8 days 21 hours ago the server made the world it is on now.
Population
How busy is Server_216_DevBlog?
Server_216_DevBlog went quiet 8 days 21 hours ago and is offline right now.
How does Server_216_DevBlog rank against other Rust servers?
Player hours over seven days put Server_216_DevBlog at #15,379, in the top 70% of ranked servers.
Settings and rules
Which map does Server_216_DevBlog run?
A procedural map, generated by the game, runs on Server_216_DevBlog.
What are the rules and settings on Server_216_DevBlog?
A gather rate is not given in the name Server_216_DevBlog. The group limit is not published. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. VAC is off, which is Valve's anti-cheat.
Server details
Which version of Rust does Server_216_DevBlog run?
Rust network protocol 2180 on Windows is what Server_216_DevBlog runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Server_216_DevBlog online, and how reliable is it?
Last seen 8 days 21 hours ago, Server_216_DevBlog is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 20 October 2026.
Where is Server_216_DevBlog located?
A region is not published for Server_216_DevBlog. Rust Heatmap shows the location a server states. It does not look up the machine's location. 193.142.159.84:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Server_216_DevBlog?
The Rust Heatmap lists that Server_216_DevBlog fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Last wipe: In the last 2 weeks.
What do the server tags on Server_216_DevBlog mean?
These are the tags Server_216_DevBlog publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; v2180 (Protocol): To join, run the same version: game protocol 2180; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Listed as Modded, since settings or plugins change the game; hdf93daba (Custom tag): This is not a standard Rust tag: a plugin or the owner set it; stok (Custom tag): This is not a standard Rust tag: a plugin or the owner set it. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Server_216_DevBlog?
Press F1 in Rust to open the console, then enter client.connect 193.142.159.84:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.