DRZ
Offline 193.116.193.228:28015 checked 10d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 07:07 UTC11d ago | 1° | – | running | 1 |
| Wed 14 Oct, 00:09 UTC15d ago | 1° | – | 4.3 days | 1 |
| Sun 4 Oct, 00:09 UTC25d ago | 1° | held half | 10 days | 1 |
| Sat 3 Oct, 00:28 UTC26d ago | 1° | – | 1 days | 1 |
| Fri 2 Oct, 00:33 UTC27d ago | 1° | – | 1 days | 1 |
| Thu 1 Oct, 00:54 UTC28d ago | 1° | – | 1 days | 1 |
| Wed 30 Sep, 09:50 UTC29d ago | 1° | – | 0.6 days | 1 |
| Tue 22 Sep, 21:46 UTC36d ago | 1° | – | 7.5 days | 1 |
| Tue 22 Sep, 04:09 UTC37d ago | 1° | – | 0.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on DRZ?
Its recent wipes drew an average peak of 1 players. 0 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on DRZ?
There is no next wipe to predict on DRZ, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 11 days 9 hours ago.
Player counts
How busy is DRZ?
The last time DRZ was seen was 10 days 12 hours ago, and it is offline now.
How does DRZ rank against other Rust servers?
Ranked #15,281 on seven-day player hours, DRZ is in the top 69% of all ranked servers.
Rules and settings
Which map does DRZ run?
The game generates the procedural map on DRZ.
What are the rules and settings on DRZ?
The name DRZ does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does DRZ run?
Rust network protocol 2634 and build 167781 is the build DRZ runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is DRZ online, and how reliable is it?
Offline at the moment: DRZ was last seen 10 days 12 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 21 September 2026.
Where is DRZ located?
Nothing about a region comes from DRZ. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 193.116.193.228:28015.
Tags
Which Rust Heatmap lists and filters include DRZ?
The Rust Heatmap lists that DRZ fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on DRZ mean?
gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): Slot count: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags DRZ publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join DRZ?
Press F1 in Rust to open the console, then enter client.connect 193.116.193.228:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.