My Local Test Server
Offline 193.115.97.36:28015 checked 14d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 10:50 UTC14d ago | 1° | – | running | 0 |
| Fri 2 Oct, 16:21 UTC25d ago | 1° | held half | 10.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on My Local Test Server?
Its recent wipes drew an average peak of 1 players. 1 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on My Local Test Server?
My Local Test Server has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 14 days 21 hours ago the server made the world it is on now.
Population
How busy is My Local Test Server?
My Local Test Server went quiet 14 days 21 hours ago and is offline right now.
How does My Local Test Server rank against other Rust servers?
The top 67% of ranked servers includes My Local Test Server, at #14,643 for player hours over the last seven days.
Map and rules
Which map does My Local Test Server run?
My Local Test Server runs a procedural map, which the game generates.
What are the rules and settings on My Local Test Server?
The name My Local Test Server does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is off.
Server details
Which version of Rust does My Local Test Server run?
The build on My Local Test Server is Rust network protocol 2634 and build 167231, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is My Local Test Server online, and how reliable is it?
Last seen 14 days 21 hours ago, My Local Test Server is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 20 September 2026.
Where is My Local Test Server located?
No region is published by My Local Test Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 193.115.97.36:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include My Local Test Server?
These Rust Heatmap lists include My Local Test Server: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on My Local Test Server mean?
gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): Slot count: 5; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167231 (Build): The game build here is 167231; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags My Local Test Server publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join My Local Test Server?
Enter client.connect 193.115.97.36:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.