Rust HeatmapInfrared · players
IR live Players79,533 Servers11,830 Warm3,721 Fresh wipes · 3h259 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Server_217_DevBlog

Offline 193.107.108.174:28015 checked 24d ago

modded
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,980
rank
top 71%
27d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 24d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct3 Oct5 Oct8 Oct10 Oct12 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
189 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 119 on average
54 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
77 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
46 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 85 on average
254 / 700

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on Server_217_DevBlog?

Server_217_DevBlog has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 27 days 21 hours ago.

Population

How busy is Server_217_DevBlog?

Server_217_DevBlog went quiet 24 days 2 hours ago and is offline right now.

How does Server_217_DevBlog rank against other Rust servers?

The top 71% of ranked servers includes Server_217_DevBlog, at #15,980 for player hours over the last seven days.

Map and rules

Which map does Server_217_DevBlog run?

Server_217_DevBlog runs a procedural map, which the game generates.

What are the rules and settings on Server_217_DevBlog?

The name Server_217_DevBlog does not specify a gather rate. A group limit is not made public. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Anti-cheat: Valve's VAC is off.

About the server

Which version of Rust does Server_217_DevBlog run?

Rust network protocol 2183 on Windows is what Server_217_DevBlog runs. To join, your game must match the protocol; Steam handles the update.

Is Server_217_DevBlog online, and how reliable is it?

Offline at the moment: Server_217_DevBlog was last seen 24 days 2 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 1 October 2026.

Where is Server_217_DevBlog located?

A region is not published for Server_217_DevBlog. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 193.107.108.174:28015 is its address.

Lists and filters

Which Rust Heatmap lists and filters include Server_217_DevBlog?

The Rust Heatmap lists that Server_217_DevBlog fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded.

What do the server tags on Server_217_DevBlog mean?

The game's server browser reads the tags Server_217_DevBlog publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; v2183 (Protocol): The server runs game protocol 2183, so your game has to match it; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): The game is changed by settings or plugins, so it sits under Modded; h5e7466bf (Custom tag): The owner or a plugin set this, which is not a standard Rust tag; stok (Custom tag): The owner or a plugin set this, which is not a standard Rust tag. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join Server_217_DevBlog?

To join by console, open it with F1 in Rust and enter client.connect 193.107.108.174:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players This server has 10 slots.
v2183
Protocol The server runs game protocol 2183, so your game has to match it.

Mods and access

oxide
Oxide Plugins run through Oxide (uMod).
modded
Modded The game is changed by settings or plugins, so it sits under Modded.

Other

h5e7466bf
Custom tag The owner or a plugin set this, which is not a standard Rust tag.
stok
Custom tag The owner or a plugin set this, which is not a standard Rust tag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.