iSiP
Online 192.99.75.112:28015 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 11 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 23:41 UTC17d ago | 2° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on iSiP?
At their busiest, its recent wipes averaged 2 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on iSiP?
iSiP has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 16 days 23 hours ago.
Player counts
How busy is iSiP?
iSiP currently has 0 of its 10 slots filled. The average across the last seven days is 0 players.
How does iSiP rank against other Rust servers?
The top 69% of ranked servers includes iSiP, at #15,409 for player hours over the last seven days.
Map and rules
Which map does iSiP run?
iSiP runs a procedural map of size 4,500 with seed 50000, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on iSiP?
The name iSiP does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does iSiP run?
Rust network protocol 2635 and build 168909 on Linux is what iSiP runs. To join, your game must match the protocol; Steam handles the update.
Is iSiP online, and how reliable is it?
Right now iSiP shows as online. The uptime it reports puts the last restart at about 2 hours ago. It was up 144 of 168 hours across the last 7 full days, or 86% of the time. It first appears in Rust Heatmap records on 10 October 2026.
Where is iSiP located?
A region is not published for iSiP. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 192.99.75.112:28015.
Does iSiP run smoothly?
The last 48 hours brought an average of 127 server fps and a floor of 91. Entities peaked at 119,314, counting buildings, deployables and all the rest of the world. The highest memory use was 5,270 MB. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include iSiP?
These Rust Heatmap lists include iSiP: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on iSiP mean?
The game's server browser reads the tags iSiP publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join iSiP?
To join by console, open it with F1 in Rust and enter client.connect 192.99.75.112:28015. Or press Launch Rust on this page, which connects you through Steam.