We Love Rust | PvE |
Online 192.34.101.99:50000 checked 12m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 58% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 00:16 UTC25d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on We Love Rust | PvE |?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 21 hours in.
What is the wipe schedule on We Love Rust | PvE |?
Its rhythm cannot yet be told: too few of We Love Rust | PvE |'s wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 25 days 11 hours ago.
Player counts
How busy is We Love Rust | PvE |?
Of 100 slots on We Love Rust | PvE |, 0 are in use right now. The average across the last seven days is 0 players; the peak reached 1.
How does We Love Rust | PvE | rank against other Rust servers?
Player hours over seven days put We Love Rust | PvE | at #12,857, in the top 58% of ranked servers.
Rules and settings
Which map does We Love Rust | PvE | run?
We Love Rust | PvE | runs a procedural map of size 3,500 with seed 379859120, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on We Love Rust | PvE |?
A gather rate is not given in the name We Love Rust | PvE |. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does We Love Rust | PvE | run?
Rust network protocol 2635 and build 168909 is the build We Love Rust | PvE | runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is We Love Rust | PvE | online, and how reliable is it?
The server is up at the moment: We Love Rust | PvE | is online. About 10 hours ago is when it last restarted, by its own uptime figure. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is We Love Rust | PvE | located?
A region is not published for We Love Rust | PvE |. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 192.34.101.99:50000 is its address.
Does We Love Rust | PvE | run smoothly?
The last 48 hours brought an average of 214 server fps and a floor of 160. Entities peaked at 71,706, counting buildings, deployables and all the rest of the world. The highest memory use was 2,516 MB. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include We Love Rust | PvE |?
Modded Rust servers, by live population are the Rust Heatmap lists that We Love Rust | PvE | fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on We Love Rust | PvE | mean?
The game's server browser reads the tags We Love Rust | PvE | publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join We Love Rust | PvE |?
Press F1 in Rust to open the console, then enter client.connect 192.34.101.99:50000. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. The server's site sits at https://discord.com/invite/5WcNFbPA.