Rust HeatmapInfrared · players
IR live Players65,057 Servers11,694 Warm3,474 Fresh wipes · 3h113 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

We Love Rust | PvE |

Online 192.34.101.99:50000 checked 12m ago

moddedoxide
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 12:00flare: a wipe in that hourWed 10:00
0
7-day average
peak 1
#12,857
rank
top 58%
25d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 12m ago

Li2Players

AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Li3Server performance

010020030040012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 00:16 UTC25d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
173 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
129 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
15 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
56 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on We Love Rust | PvE |?

Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 21 hours in.

What is the wipe schedule on We Love Rust | PvE |?

Its rhythm cannot yet be told: too few of We Love Rust | PvE |'s wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 25 days 11 hours ago.

Player counts

How busy is We Love Rust | PvE |?

Of 100 slots on We Love Rust | PvE |, 0 are in use right now. The average across the last seven days is 0 players; the peak reached 1.

How does We Love Rust | PvE | rank against other Rust servers?

Player hours over seven days put We Love Rust | PvE | at #12,857, in the top 58% of ranked servers.

Rules and settings

Which map does We Love Rust | PvE | run?

We Love Rust | PvE | runs a procedural map of size 3,500 with seed 379859120, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on We Love Rust | PvE |?

A gather rate is not given in the name We Love Rust | PvE |. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does We Love Rust | PvE | run?

Rust network protocol 2635 and build 168909 is the build We Love Rust | PvE | runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is We Love Rust | PvE | online, and how reliable is it?

The server is up at the moment: We Love Rust | PvE | is online. About 10 hours ago is when it last restarted, by its own uptime figure. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is We Love Rust | PvE | located?

A region is not published for We Love Rust | PvE |. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 192.34.101.99:50000 is its address.

Does We Love Rust | PvE | run smoothly?

The last 48 hours brought an average of 214 server fps and a floor of 160. Entities peaked at 71,706, counting buildings, deployables and all the rest of the world. The highest memory use was 2,516 MB. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include We Love Rust | PvE |?

Modded Rust servers, by live population are the Rust Heatmap lists that We Love Rust | PvE | fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on We Love Rust | PvE | mean?

The game's server browser reads the tags We Love Rust | PvE | publishes: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): Slot count: 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join We Love Rust | PvE |?

Press F1 in Rust to open the console, then enter client.connect 192.34.101.99:50000. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. The server's site sits at https://discord.com/invite/5WcNFbPA.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp100
Max players Slot count: 100.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.