the UhhhHHHHH
Online 192.227.155.141:33035 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 13:51 UTC14d ago | 2° | – | running | 1 |
| Mon 12 Oct, 01:41 UTC17d ago | 2° | held half | 3.5 days | 0 |
| Sat 3 Oct, 02:30 UTC26d ago | 2° | halved by day 1 | 9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on the UhhhHHHHH?
Its recent wipes drew an average peak of 2 players. 0 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 50% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on the UhhhHHHHH?
No next wipe can be predicted: the UhhhHHHHH wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 14 days 10 hours ago.
Player counts
How busy is the UhhhHHHHH?
The current population of the UhhhHHHHH is 0, against 400 slots. The average across the last seven days is 0 players; the peak reached 4.
How does the UhhhHHHHH rank against other Rust servers?
Ranked #9,334 on seven-day player hours, the UhhhHHHHH is in the top 42% of all ranked servers.
Map and rules
Which map does the UhhhHHHHH run?
The game generates the procedural map on the UhhhHHHHH.
What are the rules and settings on the UhhhHHHHH?
No gather rate appears in the name the UhhhHHHHH. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is off.
Location and uptime
Which version of Rust does the UhhhHHHHH run?
Rust network protocol 2634 and build 167781 is the build the UhhhHHHHH runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is the UhhhHHHHH online, and how reliable is it?
Right now the UhhhHHHHH shows as online. 143 of 168 hours up over the last 7 full days, which is 85%. It first appears in Rust Heatmap records on 21 September 2026.
Where is the UhhhHHHHH located?
A region is not published for the UhhhHHHHH. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 192.227.155.141:33035.
Lists and filters
Which Rust Heatmap lists and filters include the UhhhHHHHH?
The Rust Heatmap lists that the UhhhHHHHH fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on the UhhhHHHHH mean?
These are the tags the UhhhHHHHH publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp400 (Max players): This server has 400 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join the UhhhHHHHH?
To join by console, open it with F1 in Rust and enter client.connect 192.227.155.141:33035. Or press Launch Rust on this page, which connects you through Steam.