Rust HeatmapInfrared · players
IR live Players65,102 Servers11,696 Warm3,491 Fresh wipes · 3h113 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

[TEST] Corrosion Map Editor Validation

Online 192.154.253.111:28025 checked 10m ago

moddedoxide
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 12:00flare: a wipe in that hourWed 10:00
0
7-day average
peak –
#15,411
rank
top 69%
10d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 10m ago

Li2Players

AveragePeak
0123412:0021:0006:0016:0001:0010:00

Hourly average and peak, UTC.

Li3Server performance

02040608012:0021:0006:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct24 Oct26 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 155 on average
175 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 116 on average
186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
132 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
16 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
55 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on [TEST] Corrosion Map Editor Validation?

[TEST] Corrosion Map Editor Validation has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 10 days 9 hours ago.

Population

How busy is [TEST] Corrosion Map Editor Validation?

[TEST] Corrosion Map Editor Validation currently has 0 of its 10 slots filled. A seven-day average of 0 players.

How does [TEST] Corrosion Map Editor Validation rank against other Rust servers?

Player hours over seven days put [TEST] Corrosion Map Editor Validation at #15,411, in the top 69% of ranked servers.

Map and rules

Which map does [TEST] Corrosion Map Editor Validation run?

The map on [TEST] Corrosion Map Editor Validation is procedural, size 4,500 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. You play on a map named Custom Map.

What are the rules and settings on [TEST] Corrosion Map Editor Validation?

A gather rate is not given in the name [TEST] Corrosion Map Editor Validation. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is off.

About the server

Which version of Rust does [TEST] Corrosion Map Editor Validation run?

Rust network protocol 2634 and build 167781 is the build [TEST] Corrosion Map Editor Validation runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is [TEST] Corrosion Map Editor Validation online, and how reliable is it?

Right now [TEST] Corrosion Map Editor Validation shows as online. The uptime it reports puts the last restart at about 10 days 7 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 18 October 2026.

Where is [TEST] Corrosion Map Editor Validation located?

Nothing about a region comes from [TEST] Corrosion Map Editor Validation. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 192.154.253.111:28025.

Does [TEST] Corrosion Map Editor Validation run smoothly?

Average server fps over the last 48 hours was 48; it never dropped below 29. Entities peaked at 132,264, counting buildings, deployables and all the rest of the world. Memory use reached 5,337 MB at most. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include [TEST] Corrosion Map Editor Validation?

Modded Rust servers, by live population are the Rust Heatmap lists that [TEST] Corrosion Map Editor Validation fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on [TEST] Corrosion Map Editor Validation mean?

gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags [TEST] Corrosion Map Editor Validation publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join [TEST] Corrosion Map Editor Validation?

Press F1 in Rust to open the console, then enter client.connect 192.154.253.111:28025. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players This server has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to get in.
cs167781
Build The game build here is 167781.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.