[TEST] Corrosion Map Editor Validation
Online 192.154.253.111:28025 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on [TEST] Corrosion Map Editor Validation?
[TEST] Corrosion Map Editor Validation has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 10 days 9 hours ago.
Population
How busy is [TEST] Corrosion Map Editor Validation?
[TEST] Corrosion Map Editor Validation currently has 0 of its 10 slots filled. A seven-day average of 0 players.
How does [TEST] Corrosion Map Editor Validation rank against other Rust servers?
Player hours over seven days put [TEST] Corrosion Map Editor Validation at #15,411, in the top 69% of ranked servers.
Map and rules
Which map does [TEST] Corrosion Map Editor Validation run?
The map on [TEST] Corrosion Map Editor Validation is procedural, size 4,500 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. You play on a map named Custom Map.
What are the rules and settings on [TEST] Corrosion Map Editor Validation?
A gather rate is not given in the name [TEST] Corrosion Map Editor Validation. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is off.
About the server
Which version of Rust does [TEST] Corrosion Map Editor Validation run?
Rust network protocol 2634 and build 167781 is the build [TEST] Corrosion Map Editor Validation runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [TEST] Corrosion Map Editor Validation online, and how reliable is it?
Right now [TEST] Corrosion Map Editor Validation shows as online. The uptime it reports puts the last restart at about 10 days 7 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. It first appears in Rust Heatmap records on 18 October 2026.
Where is [TEST] Corrosion Map Editor Validation located?
Nothing about a region comes from [TEST] Corrosion Map Editor Validation. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 192.154.253.111:28025.
Does [TEST] Corrosion Map Editor Validation run smoothly?
Average server fps over the last 48 hours was 48; it never dropped below 29. Entities peaked at 132,264, counting buildings, deployables and all the rest of the world. Memory use reached 5,337 MB at most. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include [TEST] Corrosion Map Editor Validation?
Modded Rust servers, by live population are the Rust Heatmap lists that [TEST] Corrosion Map Editor Validation fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [TEST] Corrosion Map Editor Validation mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags [TEST] Corrosion Map Editor Validation publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join [TEST] Corrosion Map Editor Validation?
Press F1 in Rust to open the console, then enter client.connect 192.154.253.111:28025. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.