RPSCAN
Offline 192.154.104.162:28019 checked 17d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on RPSCAN?
The record of RPSCAN's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 17 days 5 hours ago.
Player counts
How busy is RPSCAN?
RPSCAN went quiet 17 days 5 hours ago and is offline right now.
How does RPSCAN rank against other Rust servers?
The top 72% of ranked servers includes RPSCAN, at #15,800 for player hours over the last seven days.
Settings and rules
What are the rules and settings on RPSCAN?
No gather rate appears in the name RPSCAN. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does RPSCAN run?
The build on RPSCAN is Rust network protocol 2634 and build 166652, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RPSCAN online, and how reliable is it?
RPSCAN is down just now; the last sighting was 17 days 5 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 11 October 2026.
Where is RPSCAN located?
No region is published by RPSCAN. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 192.154.104.162:28019.
Tags
Which Rust Heatmap lists and filters include RPSCAN?
The Rust Heatmap lists that RPSCAN fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on RPSCAN mean?
These are the tags RPSCAN publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp500 (Max players): The slot count is 500; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): The game build here is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join RPSCAN?
Press F1 in Rust to open the console, then enter client.connect 192.154.104.162:28019. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.