RPTEST
Offline 192.154.104.162:28016 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 08:35 UTC4d ago | 1° | – | running | 1 |
| Thu 22 Oct, 20:44 UTC6d ago | 1° | – | 1.5 days | 0 |
| Wed 21 Oct, 02:01 UTC8d ago | 1° | – | 1.8 days | 0 |
| Tue 20 Oct, 17:42 UTC8d ago | 1° | – | 0.3 days | 0 |
| Sun 18 Oct, 12:57 UTC10d ago | 0° | – | 2.2 days | 1 |
| Sun 18 Oct, 06:53 UTC10d ago | 2° | – | 0.3 days | 1 |
| Sat 17 Oct, 14:12 UTC11d ago | 2° | – | 0.7 days | 1 |
| Wed 14 Oct, 17:47 UTC14d ago | 1° | – | 2.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on RPTEST?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on RPTEST?
Wipes come at irregular times on RPTEST, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 4 days 20 hours ago.
Population
How busy is RPTEST?
Last seen 4 days 19 hours ago, RPTEST is offline at the moment. The average across the last seven days is 0 players; the peak reached 1.
How does RPTEST rank against other Rust servers?
Player hours over seven days put RPTEST at #12,446, in the top 56% of ranked servers.
Rules and settings
What are the rules and settings on RPTEST?
No gather rate appears in the name RPTEST. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does RPTEST run?
Rust network protocol 2635 and build 168909 on Windows is what RPTEST runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RPTEST online, and how reliable is it?
Last seen 4 days 19 hours ago, RPTEST is offline right now. It was up 21 of 168 hours across the last 7 full days, or 12% of the time. Rust Heatmap has had it on record since 2 October 2026.
Where is RPTEST located?
A region is not published for RPTEST. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 192.154.104.162:28016.
Tags
Which Rust Heatmap lists and filters include RPTEST?
Modded Rust servers, by live population are the Rust Heatmap lists that RPTEST fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week brings it up.
What do the server tags on RPTEST mean?
The game's server browser reads the tags RPTEST publishes: gmrust (Game mode): Rust survival, standard rules; mp500 (Max players): The slot count is 500; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join RPTEST?
To join by console, open it with F1 in Rust and enter client.connect 192.154.104.162:28016. Or press Launch Rust on this page, which connects you through Steam.