Test server
Online 191.44.68.101:40121 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 42% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 19:59 UTC9h ago | – | – | running | 0 |
| Fri 23 Oct, 17:11 UTC5d ago | 0° | – | 5.1 days | 0 |
| Tue 20 Oct, 14:16 UTC8d ago | 2° | held half | 3.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Test server?
Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Test server?
No next wipe can be predicted: Test server wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 9 hours ago the server made the world it is on now.
Player counts
How busy is Test server?
The current population of Test server is 0, against 100 slots. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 20:00 UTC, averaging 1 players.
How does Test server rank against other Rust servers?
Ranked #9,366 on seven-day player hours, Test server is in the top 42% of all ranked servers.
Map and rules
Which map does Test server run?
The map on Test server is custom, size 3,500. Because the file is published, you can download it here.
What are the rules and settings on Test server?
The name Test server does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Vanilla is the server's own description: no changed rates, kits or rules: this is the game as Facepunch ships it. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Test server run?
Rust network protocol 2635 and build 168909 is the build Test server runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Test server online, and how reliable is it?
The server is up at the moment: Test server is online. Its reported uptime dates the last restart to about 3 hours ago. 58 of 168 hours up over the last 7 full days, which is 35%. Rust Heatmap has had it on record since 20 October 2026.
Where is Test server located?
A region is not published for Test server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 191.44.68.101:40121 is its address.
Does Test server run smoothly?
It averaged 55 server fps over the last 48 hours, with a low of 51. Buildings, deployables and the rest of the world came to as much as 63,882 entities. Memory use reached 2,575 MB at most. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include Test server?
Modded Rust servers, by live population are the Rust Heatmap lists that Test server fits. These are the filters that return it on the list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on Test server mean?
The game's server browser reads the tags Test server publishes: gmvanilla (Game mode): The vanilla survival game; mp100 (Max players): The slot count is 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; rustmaps (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Test server?
Press F1 in Rust to open the console, then enter client.connect 191.44.68.101:40121. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. You can find it online at https://verisunucu.net.