Rust HeatmapInfrared · players
IR live Players64,636 Servers11,756 Warm3,440 Fresh wipes · 3h196 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

My Private server

Offline 191.123.70.50:28015 checked 14d ago

moddedcarbon
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#14,052
rank
top 65%
14d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 14d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k14 Oct16 Oct17 Oct19 Oct20 Oct22 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0.8 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

Thu 15 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 10:31 UTC14d ago 1 – running 0
Wed 14 Oct, 16:26 UTC14d ago 1 – 0.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
163 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
133 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
68 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
13 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
18 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on My Private server?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on My Private server?

Its rhythm cannot yet be told: too few of My Private server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 14 days 1 hours ago.

Population

How busy is My Private server?

The last time My Private server was seen was 14 days ago, and it is offline now.

How does My Private server rank against other Rust servers?

Ranked #14,052 on seven-day player hours, My Private server is in the top 65% of all ranked servers.

Map and rules

Which map does My Private server run?

A procedural map, generated by the game, runs on My Private server.

What are the rules and settings on My Private server?

The name My Private server does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does My Private server run?

The build on My Private server is Rust network protocol 2634 and build 166652, running on Windows. To join, your game must match the protocol; Steam handles the update.

Is My Private server online, and how reliable is it?

Last seen 14 days ago, My Private server is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 14 October 2026.

Where is My Private server located?

No region is published by My Private server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 191.123.70.50:28015.

Tags

Which Rust Heatmap lists and filters include My Private server?

The Rust Heatmap lists that My Private server fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on My Private server mean?

gmvanilla (Game mode): Survival in vanilla form; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): This build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon are the tags My Private server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join My Private server?

Press F1 in Rust to open the console, then enter client.connect 191.123.70.50:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^z,^y

Game

gmvanilla
Game mode Survival in vanilla form.
mp10
Max players The slot count is 10.
ts8
Group limit The game default applies: 8 per team at most.
v2634
Protocol Your game must match protocol 2634 to get in.
cs166652
Build This build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.