Test Server
Offline 190.192.19.126:28015 checked 22h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:35 UTC1d ago | – | – | running | 0 |
| Wed 30 Sep, 22:18 UTC28d ago | 4° | – | 27 days | 0 |
| Sun 27 Sep, 01:47 UTC32d ago | 1° | – | 3.9 days | 1 |
| Sat 26 Sep, 01:47 UTC33d ago | 1° | – | 1 days | 0 |
| Wed 23 Sep, 03:46 UTC35d ago | 1° | – | 2.9 days | 1 |
| Tue 22 Sep, 21:39 UTC36d ago | 1° | – | 0.3 days | 0 |
| Thu 17 Sep, 04:13 UTC41d ago | 1° | – | 5.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Test Server?
The average peak across its recent wipes is 2 players. 2 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Test Server?
There is no next wipe to predict on Test Server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 29 hours ago.
Player counts
How busy is Test Server?
The last time Test Server was seen was 22 hours ago, and it is offline now. The average across the last seven days is 0 players; the peak reached 1. Its busiest point in the last 48 hours was 00:00 UTC, averaging 1 players.
How does Test Server rank against other Rust servers?
Player hours over seven days put Test Server at #12,033, in the top 54% of ranked servers.
Map and rules
Which map does Test Server run?
A procedural map, generated by the game, runs on Test Server.
What are the rules and settings on Test Server?
No gather rate appears in the name Test Server. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Test Server run?
Rust network protocol 2635 and build 169423 on Windows is what Test Server runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Test Server online, and how reliable is it?
Last seen 22 hours ago, Test Server is offline right now. 8 of 168 hours up over the last 7 full days, which is 5%. Rust Heatmap has had it on record since 13 September 2026.
Where is Test Server located?
A region is not published for Test Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 190.192.19.126:28015.
Tags
Which Rust Heatmap lists and filters include Test Server?
The Rust Heatmap lists that Test Server fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days brings it up.
What do the server tags on Test Server mean?
The game's server browser reads the tags Test Server publishes: gmrust (Game mode): Rust survival, standard rules; mp30 (Max players): The slot count is 30; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs169423 (Build): The game build here is 169423; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Test Server?
To join by console, open it with F1 in Rust and enter client.connect 190.192.19.126:28015. Or press Launch Rust on this page, which connects you through Steam.