Rust Oxide Dev - Local
Offline 190.120.230.113:28115 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Rust Oxide Dev - Local?
Rust Oxide Dev - Local has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 22 days 5 hours ago.
Player counts
How busy is Rust Oxide Dev - Local?
The last time Rust Oxide Dev - Local was seen was 21 days 11 hours ago, and it is offline now.
How does Rust Oxide Dev - Local rank against other Rust servers?
The top 72% of ranked servers includes Rust Oxide Dev - Local, at #15,900 for player hours over the last seven days.
Map and rules
Which map does Rust Oxide Dev - Local run?
The game generates the procedural map on Rust Oxide Dev - Local.
What are the rules and settings on Rust Oxide Dev - Local?
No gather rate appears in the name Rust Oxide Dev - Local. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does Rust Oxide Dev - Local run?
The build on Rust Oxide Dev - Local is Rust network protocol 2634 and build 167058, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Rust Oxide Dev - Local online, and how reliable is it?
Last seen 21 days 11 hours ago, Rust Oxide Dev - Local is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 8 October 2026.
Where is Rust Oxide Dev - Local located?
A region is not published for Rust Oxide Dev - Local. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 190.120.230.113:28115.
Tags
Which Rust Heatmap lists and filters include Rust Oxide Dev - Local?
The Rust Heatmap lists that Rust Oxide Dev - Local fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Rust Oxide Dev - Local mean?
The game's server browser reads the tags Rust Oxide Dev - Local publishes: gmrust (Game mode): Survival in the standard Rust form; mp2 (Max players): This server has 2 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167058 (Build): This build is 167058; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Rust Oxide Dev - Local?
Enter client.connect 190.120.230.113:28115 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.