Rust HeatmapInfrared · players
IR live Players96,005 Servers11,867 Warm3,901 Fresh wipes · 3h390 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–2° · slots

Building

Online SA 190.102.40.72:25713 checked 10m ago

biweekly wipes vanillamoddedcarbon
Sp1 · players now 0/ 2
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 17:00flare: a wipe in that hourThu 14:00
0
7-day average
peak –
#15,341
rank
top 69% · #204 in SA
27d ago
last wipe
biweekly schedule
14h
next wipe
Fri 30 Oct, 07:09 UTC
UTC checked 10m ago

Li2Players

AveragePeak
0123417:0002:0011:0020:0005:0014:00

Hourly average and peak, UTC.

Li3Server performance

02040608017:0002:0011:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct15 Oct22 Oct29 Oct

Top 69% of all ranked servers, top 85% in SA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 07:09 UTC, in 14h. Its biweekly schedule tag · low confidence

0
wipe-day peak
players, last three wipes

Coming wipes

14h
Fri 30 Oct, 07:09 UTC
7d 2h
Thu 5 Nov, 19:00 UTC
FW
14d 14h
Fri 13 Nov, 07:09 UTC
28d 14h
Fri 27 Nov, 07:09 UTC
35d 2h
Thu 3 Dec, 19:00 UTC
FW
42d 14h
Fri 11 Dec, 07:09 UTC

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 07:09 UTC27d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[LATAM] LUNARUST BUILD | Creativo
SA · groups of 8+ · 6 on average
0 / 36
5 / 50
可爱-1000倍PVE-不掉-突袭-养殖-僵尸-无限耐久
EA · groups of 8+ · biweekly · 1 on average
2 / 100
半萌·1000倍PVE不掉-无限耐久-据点-僵尸-养殖
EA · groups of 8+ · biweekly · 1 on average
1 / 100
217 / 999
82 / 999

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Building?

The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on Building?

The prediction follows its tag, as too few of Building's wipes are on record to confirm the schedule. Due on Friday 30 October at 07:09 UTC: the next wipe. The world it runs now dates from 27 days 9 hours ago. The tags declare one wipe every two weeks.

Population

How busy is Building?

Of 2 slots on Building, 0 are in use right now. A seven-day average of 0 players.

How does Building rank against other Rust servers?

Seven-day player hours place Building at #15,341, in the top 69% of ranked servers; within South America it is #204.

Rules and settings

Which map does Building run?

A procedural map of size 2,500 with seed 1, generated by the game, runs on Building. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on Building?

The name Building does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does Building run?

The build on Building is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is Building online, and how reliable is it?

The server is up at the moment: Building is online. Its reported uptime dates the last restart to about 7 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 23 September 2026.

Where is Building located?

In South America, Building lists itself with the SA tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 190.102.40.72:25713 is its address.

Does Building run smoothly?

It averaged 60 server fps over the last 48 hours, with a low of 59. The world held as many as 30,875 entities, buildings and deployables included. At its peak it held 1,967 MB of memory. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include Building?

These Rust Heatmap lists include Building: Rust build servers and Modded Rust servers, by live population. You will find it under these filters on the server list: Region: South America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.

What do the server tags on Building mean?

gmvanilla (Game mode): The vanilla survival game; mp2 (Max players): Slot count: 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon; SA (South America): In the server browser it sits under South America are the tags Building publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Building?

Press F1 in Rust to open the console, then enter client.connect 190.102.40.72:25713. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. The server's site sits at https://reishosting.com.br/.

KeyServer tags

what each one means

Published as mp2,ptrak,$r?,v2635,^z,^y,^b,^v,SA,gmvanilla,cs168909,ts8

Game

gmvanilla
Game mode The vanilla survival game.
mp2
Max players Slot count: 2.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon Plugins run through Carbon.

Region

SA
South America In the server browser it sits under South America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.