Rust Plus200 Teste
Offline 188.82.56.95:28015 checked 2h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 44% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 21:58 UTC7h ago | – | – | running | 0 |
| Mon 26 Oct, 23:28 UTC1d ago | – | – | – | 0 |
| Mon 19 Oct, 15:35 UTC8d ago | 1° | halved by day 1 | 7.3 days | 0 |
| Sat 17 Oct, 23:56 UTC10d ago | 1° | – | 1.7 days | 1 |
| Wed 14 Oct, 09:38 UTC13d ago | 1° | halved by day 1 | 3.6 days | 0 |
| Thu 8 Oct, 21:42 UTC19d ago | 1° | halved by day 1 | 5.5 days | 0 |
| Wed 7 Oct, 02:37 UTC21d ago | 1° | – | 1.8 days | 0 |
| Mon 5 Oct, 16:21 UTC22d ago | 1° | – | 1.4 days | 0 |
| Sun 4 Oct, 15:38 UTC23d ago | 1° | – | 1 days | 1 |
| Sat 3 Oct, 22:40 UTC24d ago | 1° | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Rust Plus200 Teste?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 3 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on Rust Plus200 Teste?
No next wipe can be predicted: Rust Plus200 Teste wipes when it chooses, at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 7 hours ago.
Population
How busy is Rust Plus200 Teste?
The last time Rust Plus200 Teste was seen was 2 hours ago, and it is offline now. The average across the last seven days is 0 players; the peak reached 1. Look at 06:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Rust Plus200 Teste rank against other Rust servers?
The top 44% of ranked servers includes Rust Plus200 Teste, at #9,757 for player hours over the last seven days.
Settings and rules
Which map does Rust Plus200 Teste run?
The map on Rust Plus200 Teste is procedural, size 5,000 with seed 1517734688, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Rust Plus200 Teste?
The name Rust Plus200 Teste does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Rust Plus200 Teste run?
Rust network protocol 2635 and build 168909 is the build Rust Plus200 Teste runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Rust Plus200 Teste online, and how reliable is it?
Offline at the moment: Rust Plus200 Teste was last seen 2 hours ago. It was up 15 of 168 hours across the last 7 full days, or 9% of the time. It first appears in Rust Heatmap records on 3 October 2026.
Where is Rust Plus200 Teste located?
No region is published by Rust Plus200 Teste. Rust Heatmap shows the location a server states. It does not look up the machine's location. 188.82.56.95:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Rust Plus200 Teste?
The Rust Heatmap lists that Rust Plus200 Teste fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on Rust Plus200 Teste mean?
gmvanilla (Game mode): The vanilla survival game; mp15 (Max players): The slot count is 15; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Rust Plus200 Teste publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Rust Plus200 Teste?
Press F1 in Rust to open the console, then enter client.connect 188.82.56.95:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.
