Test
Offline 188.75.159.118:28015 checked 7d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 16:40 UTC7d ago | 0° | – | running | 1 |
| Sat 17 Oct, 23:31 UTC11d ago | 1° | – | 3.7 days | 0 |
| Fri 16 Oct, 14:37 UTC12d ago | 1° | – | 1.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Test?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Test?
There is no next wipe to predict on Test, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 7 days 19 hours ago the server made the world it is on now.
Player counts
How busy is Test?
The last time Test was seen was 7 days 19 hours ago, and it is offline now.
How does Test rank against other Rust servers?
Player hours over seven days put Test at #15,452, in the top 69% of ranked servers.
Settings and rules
Which map does Test run?
The game generates the procedural map on Test.
What are the rules and settings on Test?
The name Test does not specify a gather rate. No group limit is published. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is off, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Test run?
The build on Test is Rust network protocol 2574 and build 111282, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Test online, and how reliable is it?
Last seen 7 days 19 hours ago, Test is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 11 October 2026.
Where is Test located?
Region code ger, with no region published by Test. Rust Heatmap shows the location a server states. It does not look up the machine's location. 188.75.159.118:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Test?
These Rust Heatmap lists include Test: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 2 weeks.
What do the server tags on Test mean?
gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): This server has 100 slots; v2574 (Protocol): The server runs game protocol 2574, so your game has to match it; cs111282 (Build): Build 111282; ptrak (Networking): The network layer is RakNet, the game's standard one; $rger (Region code): The region code for this server is ger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Test publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Test?
Press F1 in Rust to open the console, then enter client.connect 188.75.159.118:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.