PlayerBots lab (local)
Offline 188.53.124.221:28015 checked 24d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on PlayerBots lab (local)?
PlayerBots lab (local) has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 25 days 18 hours ago the server made the world it is on now.
Population
How busy is PlayerBots lab (local)?
Last seen 24 days 5 hours ago, PlayerBots lab (local) is offline at the moment.
How does PlayerBots lab (local) rank against other Rust servers?
Player hours over seven days put PlayerBots lab (local) at #15,978, in the top 71% of ranked servers.
Map and rules
Which map does PlayerBots lab (local) run?
PlayerBots lab (local) runs a procedural map, which the game generates.
What are the rules and settings on PlayerBots lab (local)?
The name PlayerBots lab (local) does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does PlayerBots lab (local) run?
Rust network protocol 2634 and build 166652 on Windows is what PlayerBots lab (local) runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is PlayerBots lab (local) online, and how reliable is it?
Offline at the moment: PlayerBots lab (local) was last seen 24 days 5 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 3 October 2026.
Where is PlayerBots lab (local) located?
Nothing about a region comes from PlayerBots lab (local). Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 188.53.124.221:28015.
Lists and filters
Which Rust Heatmap lists and filters include PlayerBots lab (local)?
Modded Rust servers, by live population are the Rust Heatmap lists that PlayerBots lab (local) fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on PlayerBots lab (local) mean?
The game's server browser reads the tags PlayerBots lab (local) publishes: gmrust (Game mode): Rust survival, standard rules; mp4 (Max players): This server has 4 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): The game build here is 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join PlayerBots lab (local)?
Press F1 in Rust to open the console, then enter client.connect 188.53.124.221:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.