Test Localhost
Offline EU 188.27.130.160:28015 checked 11d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Saturday 31 October, 05:57 UTC, in 2d 0h. Biweekly: 14 days after its last wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Test Localhost?
An estimate from biweekly: 14 days after its last wipe gives Test Localhost's next wipe. Due on Saturday 31 October at 05:57 UTC: the next wipe. 11 days 23 hours ago the server made the world it is on now. The tags declare one wipe every two weeks.
Player counts
How busy is Test Localhost?
The last time Test Localhost was seen was 11 days 21 hours ago, and it is offline now.
How does Test Localhost rank against other Rust servers?
Top 70% of ranked servers and #2,592 in Europe: that is Test Localhost at #15,222 for player hours over seven days.
Settings and rules
What are the rules and settings on Test Localhost?
A gather rate is not given in the name Test Localhost. A maximum of 5 players is allowed per group. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Test Localhost run?
Rust network protocol 2634 and build 167781 on Windows is what Test Localhost runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Test Localhost online, and how reliable is it?
Test Localhost is down just now; the last sighting was 11 days 21 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 17 October 2026.
Where is Test Localhost located?
The EU tag is how Test Localhost lists itself in Europe. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 188.27.130.160:28015.
Tags
Which Rust Heatmap lists and filters include Test Localhost?
The Rust Heatmap lists that Test Localhost fits are: EU Rust servers, busiest first and Modded Rust servers, by live population. You will find it under these filters on the server list: Region: Europe; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the server tags on Test Localhost mean?
gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): The slot count is 5; ts5 (Group limit): A team holds no more than 5; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^b (Biweekly): The wipe interval is two weeks; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; EU (Europe): The server browser lists it under Europe are the tags Test Localhost publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Test Localhost?
Enter client.connect 188.27.130.160:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.