ServerDevServer
Offline 188.253.18.220:28017 checked 7d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 19:08 UTC7d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on ServerDevServer?
At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on ServerDevServer?
The record of ServerDevServer's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 7 days 16 hours ago.
Player counts
How busy is ServerDevServer?
Last seen 7 days 15 hours ago, ServerDevServer is offline at the moment.
How does ServerDevServer rank against other Rust servers?
The top 69% of ranked servers includes ServerDevServer, at #15,323 for player hours over the last seven days.
Settings and rules
What are the rules and settings on ServerDevServer?
No gather rate appears in the name ServerDevServer. A maximum of 30 players is allowed per group. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. Anti-cheat: Valve's VAC is off.
Server details
Which version of Rust does ServerDevServer run?
Rust network protocol 2634 and build 167781 on Windows is what ServerDevServer runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is ServerDevServer online, and how reliable is it?
Offline at the moment: ServerDevServer was last seen 7 days 15 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 21 October 2026.
Where is ServerDevServer located?
No region is published by ServerDevServer. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 188.253.18.220:28017.
Lists and filters
Which Rust Heatmap lists and filters include ServerDevServer?
Modded Rust servers, by live population are the Rust Heatmap lists that ServerDevServer fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on ServerDevServer mean?
gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): Slot count: 100; ts30 (Group limit): A team holds no more than 30; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags ServerDevServer publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join ServerDevServer?
Enter client.connect 188.253.18.220:28017 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.