Rust HeatmapInfrared · players
IR live Players103,751 Servers11,890 Warm3,994 Fresh wipes · 3h411 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–10° · slots

IKS[211 Devblog]

Offline 188.241.241.235:27015 checked 11d ago

modded
Sp1 · players now 1/ 10
10% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#13,075
rank
top 60%
16d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 11d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k18 Oct19 Oct21 Oct22 Oct24 Oct25 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
126 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
128 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 118 on average
197 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 95 on average
77 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 89 on average
226 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 84 on average
349 / 350

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on IKS[211 Devblog]?

The record of IKS[211 Devblog]'s wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 16 days 20 hours ago the server made the world it is on now.

Player counts

How busy is IKS[211 Devblog]?

IKS[211 Devblog] went quiet 11 days 9 hours ago and is offline right now.

How does IKS[211 Devblog] rank against other Rust servers?

Ranked #13,075 on seven-day player hours, IKS[211 Devblog] is in the top 60% of all ranked servers.

Settings and rules

What are the rules and settings on IKS[211 Devblog]?

A gather rate is not given in the name IKS[211 Devblog]. The group limit is not published. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. The server has VAC, Valve's anti-cheat, turned off.

About the server

Which version of Rust does IKS[211 Devblog] run?

The build on IKS[211 Devblog] is Rust network protocol 2164, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.

Is IKS[211 Devblog] online, and how reliable is it?

IKS[211 Devblog] is down just now; the last sighting was 11 days 9 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 18 October 2026.

Where is IKS[211 Devblog] located?

A region is not published for IKS[211 Devblog]. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 188.241.241.235:27015.

Lists and filters

Which Rust Heatmap lists and filters include IKS[211 Devblog]?

Modded Rust servers, by live population are the Rust Heatmap lists that IKS[211 Devblog] fits. You will find it under these filters on the server list: Type: Modded.

What do the server tags on IKS[211 Devblog] mean?

The game's server browser reads the tags IKS[211 Devblog] publishes: mp10 (Max players): Slot count: 10; v2164 (Protocol): Your game must match protocol 2164 to get in; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): The game is changed by settings or plugins, so it sits under Modded; hb68d7370 (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join IKS[211 Devblog]?

Enter client.connect 188.241.241.235:27015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,v2164,hb68d7370,stok,oxide,modded

Game

mp10
Max players Slot count: 10.
v2164
Protocol Your game must match protocol 2164 to get in.

Mods and access

oxide
Oxide Oxide (uMod) provides the plugin framework here.
modded
Modded The game is changed by settings or plugins, so it sits under Modded.

Other

hb68d7370
Custom tag A plugin or the owner added this tag; it is not a standard Rust one.
stok
Custom tag A plugin or the owner added this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.