IKS[211 Devblog]
Offline 188.241.241.235:27015 checked 11d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on IKS[211 Devblog]?
The record of IKS[211 Devblog]'s wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 16 days 20 hours ago the server made the world it is on now.
Player counts
How busy is IKS[211 Devblog]?
IKS[211 Devblog] went quiet 11 days 9 hours ago and is offline right now.
How does IKS[211 Devblog] rank against other Rust servers?
Ranked #13,075 on seven-day player hours, IKS[211 Devblog] is in the top 60% of all ranked servers.
Settings and rules
What are the rules and settings on IKS[211 Devblog]?
A gather rate is not given in the name IKS[211 Devblog]. The group limit is not published. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. The server has VAC, Valve's anti-cheat, turned off.
About the server
Which version of Rust does IKS[211 Devblog] run?
The build on IKS[211 Devblog] is Rust network protocol 2164, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is IKS[211 Devblog] online, and how reliable is it?
IKS[211 Devblog] is down just now; the last sighting was 11 days 9 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 18 October 2026.
Where is IKS[211 Devblog] located?
A region is not published for IKS[211 Devblog]. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 188.241.241.235:27015.
Lists and filters
Which Rust Heatmap lists and filters include IKS[211 Devblog]?
Modded Rust servers, by live population are the Rust Heatmap lists that IKS[211 Devblog] fits. You will find it under these filters on the server list: Type: Modded.
What do the server tags on IKS[211 Devblog] mean?
The game's server browser reads the tags IKS[211 Devblog] publishes: mp10 (Max players): Slot count: 10; v2164 (Protocol): Your game must match protocol 2164 to get in; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): The game is changed by settings or plugins, so it sits under Modded; hb68d7370 (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join IKS[211 Devblog]?
Enter client.connect 188.241.241.235:27015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.