IKS[211 Devblog]
Offline 188.241.241.200:27015 checked 9d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on IKS[211 Devblog]?
IKS[211 Devblog] has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 16 days 17 hours ago.
Player counts
How busy is IKS[211 Devblog]?
IKS[211 Devblog] went quiet 9 days 2 hours ago and is offline right now.
How does IKS[211 Devblog] rank against other Rust servers?
The top 67% of ranked servers includes IKS[211 Devblog], at #14,786 for player hours over the last seven days.
Settings and rules
What are the rules and settings on IKS[211 Devblog]?
The name IKS[211 Devblog] does not specify a gather rate. A group limit is not made public. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Anti-cheat: Valve's VAC is off.
Server details
Which version of Rust does IKS[211 Devblog] run?
The build on IKS[211 Devblog] is Rust network protocol 2164, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is IKS[211 Devblog] online, and how reliable is it?
IKS[211 Devblog] is down just now; the last sighting was 9 days 2 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 20 October 2026.
Where is IKS[211 Devblog] located?
No region is published by IKS[211 Devblog]. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 188.241.241.200:27015.
Tags
Which Rust Heatmap lists and filters include IKS[211 Devblog]?
Modded Rust servers, by live population are the Rust Heatmap lists that IKS[211 Devblog] fits. You will find it under these filters on the server list: Type: Modded.
What do the server tags on IKS[211 Devblog] mean?
These are the tags IKS[211 Devblog] publishes for the game's server browser to read: mp10 (Max players): The slot count is 10; v2164 (Protocol): To join, run the same version: game protocol 2164; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Settings or plugins alter the game, which puts it under Modded; hb68d7370 (Custom tag): The owner or a plugin set this, which is not a standard Rust tag; stok (Custom tag): The owner or a plugin set this, which is not a standard Rust tag. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join IKS[211 Devblog]?
Enter client.connect 188.241.241.200:27015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.