[DEV] Blackout Monument Event Testserver
Offline 188.194.48.109:28015 checked 3d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on [DEV] Blackout Monument Event Testserver?
[DEV] Blackout Monument Event Testserver has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 8 days 9 hours ago.
Population
How busy is [DEV] Blackout Monument Event Testserver?
Last seen 3 days 17 hours ago, [DEV] Blackout Monument Event Testserver is offline at the moment. Averaged over the past week: 0 players, peaking at 1.
How does [DEV] Blackout Monument Event Testserver rank against other Rust servers?
Ranked #11,923 on seven-day player hours, [DEV] Blackout Monument Event Testserver is in the top 54% of all ranked servers.
Map and rules
Which map does [DEV] Blackout Monument Event Testserver run?
A procedural map, generated by the game, runs on [DEV] Blackout Monument Event Testserver.
What are the rules and settings on [DEV] Blackout Monument Event Testserver?
No gather rate appears in the name [DEV] Blackout Monument Event Testserver. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. VAC is off, which is Valve's anti-cheat.
About the server
Which version of Rust does [DEV] Blackout Monument Event Testserver run?
Rust network protocol 2635 and build 168909 on Windows is what [DEV] Blackout Monument Event Testserver runs. To join, your game must match the protocol; Steam handles the update.
Is [DEV] Blackout Monument Event Testserver online, and how reliable is it?
Last seen 3 days 17 hours ago, [DEV] Blackout Monument Event Testserver is offline right now. 31 of 168 hours up over the last 7 full days, which is 18%. Rust Heatmap has had it on record since 20 October 2026.
Where is [DEV] Blackout Monument Event Testserver located?
A region is not published for [DEV] Blackout Monument Event Testserver. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 188.194.48.109:28015 is its address.
Tags
Which Rust Heatmap lists and filters include [DEV] Blackout Monument Event Testserver?
Modded Rust servers, by live population are the Rust Heatmap lists that [DEV] Blackout Monument Event Testserver fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on [DEV] Blackout Monument Event Testserver mean?
The game's server browser reads the tags [DEV] Blackout Monument Event Testserver publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join [DEV] Blackout Monument Event Testserver?
To join by console, open it with F1 in Rust and enter client.connect 188.194.48.109:28015. Or press Launch Rust on this page, which connects you through Steam.