E-SURVIVAL Dev
Offline 188.168.17.60:28025 checked 43d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on E-SURVIVAL Dev?
E-SURVIVAL Dev has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 43 days 15 hours ago.
Player counts
How busy is E-SURVIVAL Dev?
The last time E-SURVIVAL Dev was seen was 43 days 15 hours ago, and it is offline now.
How does E-SURVIVAL Dev rank against other Rust servers?
Player hours over seven days put E-SURVIVAL Dev at #14,143, in the top – of ranked servers.
Map and rules
Which map does E-SURVIVAL Dev run?
A procedural map, generated by the game, runs on E-SURVIVAL Dev.
What are the rules and settings on E-SURVIVAL Dev?
A gather rate is not given in the name E-SURVIVAL Dev. A group can have at most 3 players (trio). The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does E-SURVIVAL Dev run?
Rust network protocol 2633 and build 163794 is the build E-SURVIVAL Dev runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is E-SURVIVAL Dev online, and how reliable is it?
E-SURVIVAL Dev is down just now; the last sighting was 43 days 15 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 15 September 2026.
Where is E-SURVIVAL Dev located?
No region is published by E-SURVIVAL Dev. Rust Heatmap shows the location a server states. It does not look up the machine's location. 188.168.17.60:28025 is its address.
Lists and filters
Which Rust Heatmap lists and filters include E-SURVIVAL Dev?
These Rust Heatmap lists include E-SURVIVAL Dev: Trio Rust servers and Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: Trio brings it up.
What do the server tags on E-SURVIVAL Dev mean?
These are the tags E-SURVIVAL Dev publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts3 (Group limit): Teams cap at 3; v2633 (Protocol): To join, run the same version: game protocol 2633; cs163794 (Build): This build is 163794; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join E-SURVIVAL Dev?
Enter client.connect 188.168.17.60:28025 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.