myserver
Offline 188.163.20.214:28015 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 02:13 UTC6d ago | 0° | – | running | 1 |
| Thu 15 Oct, 18:15 UTC14d ago | 1° | – | 7.3 days | 0 |
| Thu 15 Oct, 11:03 UTC14d ago | 1° | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on myserver?
The average peak across its recent wipes is 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on myserver?
There is no next wipe to predict on myserver, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 6 days 16 hours ago.
Player counts
How busy is myserver?
Last seen 6 days 16 hours ago, myserver is offline at the moment. Averaged over the past week: 0 players.
How does myserver rank against other Rust servers?
Ranked #15,289 on seven-day player hours, myserver is in the top 69% of all ranked servers.
Rules and settings
Which map does myserver run?
The game generates the procedural map on myserver.
What are the rules and settings on myserver?
No gather rate appears in the name myserver. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does myserver run?
Rust network protocol 2634 and build 167781 on Windows is what myserver runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is myserver online, and how reliable is it?
Offline at the moment: myserver was last seen 6 days 16 hours ago. 1 of 168 hours up over the last 7 full days, which is 1%. Rust Heatmap has had it on record since 14 October 2026.
Where is myserver located?
No region is published by myserver. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 188.163.20.214:28015 is its address.
Tags
Which Rust Heatmap lists and filters include myserver?
Modded Rust servers, by live population are the Rust Heatmap lists that myserver fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
What do the server tags on myserver mean?
These are the tags myserver publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): Slot count: 1; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join myserver?
Enter client.connect 188.163.20.214:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.