Drizzle Test
Offline 188.163.123.246:28015 checked 5h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 22:55 UTC6h ago | – | – | running | 0 |
| Sun 4 Oct, 12:37 UTC25d ago | 1° | held half | 25.4 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Drizzle Test?
At their busiest, its recent wipes averaged 1 players. The crowd on the latest wipe reached its peak 0 hours in. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
What is the wipe schedule on Drizzle Test?
The record of Drizzle Test's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 6 hours ago.
Population
How busy is Drizzle Test?
The last time Drizzle Test was seen was 5 hours ago, and it is offline now. Averaged over the past week: 0 players, peaking at 1. Look at 23:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Drizzle Test rank against other Rust servers?
Ranked #13,823 on seven-day player hours, Drizzle Test is in the top 62% of all ranked servers.
Rules and settings
Which map does Drizzle Test run?
Drizzle Test runs a procedural map, which the game generates.
What are the rules and settings on Drizzle Test?
The name Drizzle Test does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Drizzle Test run?
Rust network protocol 2635 and build 168909 is the build Drizzle Test runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Drizzle Test online, and how reliable is it?
Last seen 5 hours ago, Drizzle Test is offline right now. It was up 4 of 168 hours across the last 7 full days, or 2% of the time. It first appears in Rust Heatmap records on 18 September 2026.
Where is Drizzle Test located?
Nothing about a region comes from Drizzle Test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 188.163.123.246:28015.
Lists and filters
Which Rust Heatmap lists and filters include Drizzle Test?
Modded Rust servers, by live population are the Rust Heatmap lists that Drizzle Test fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
What do the server tags on Drizzle Test mean?
gmrust (Game mode): Rust survival, standard rules; mp1 (Max players): Slot count: 1; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Drizzle Test publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Drizzle Test?
Enter client.connect 188.163.123.246:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.