Sakh65 Rust (TEST)
Offline 188.113.169.147:28015 checked 10d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 07:31 UTC10d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Sakh65 Rust (TEST)?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Sakh65 Rust (TEST)?
The record of Sakh65 Rust (TEST)'s wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 10 days 18 hours ago the server made the world it is on now.
Population
How busy is Sakh65 Rust (TEST)?
Sakh65 Rust (TEST) went quiet 10 days 15 hours ago and is offline right now.
How does Sakh65 Rust (TEST) rank against other Rust servers?
The top 70% of ranked servers includes Sakh65 Rust (TEST), at #15,319 for player hours over the last seven days.
Map and rules
Which map does Sakh65 Rust (TEST) run?
The game generates the procedural map on Sakh65 Rust (TEST).
What are the rules and settings on Sakh65 Rust (TEST)?
The name Sakh65 Rust (TEST) does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Sakh65 Rust (TEST) run?
Rust network protocol 2634 and build 167781 is the build Sakh65 Rust (TEST) runs, on Windows. To join, your game must match the protocol; Steam handles the update.
Is Sakh65 Rust (TEST) online, and how reliable is it?
Sakh65 Rust (TEST) is down just now; the last sighting was 10 days 15 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 18 October 2026.
Where is Sakh65 Rust (TEST) located?
Nothing about a region comes from Sakh65 Rust (TEST). A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 188.113.169.147:28015.
Lists and filters
Which Rust Heatmap lists and filters include Sakh65 Rust (TEST)?
These Rust Heatmap lists include Sakh65 Rust (TEST): Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Sakh65 Rust (TEST) mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Sakh65 Rust (TEST) publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Sakh65 Rust (TEST)?
Press F1 in Rust to open the console, then enter client.connect 188.113.169.147:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.