Rust HeatmapInfrared · players
IR live Players75,280 Servers11,830 Warm3,722 Fresh wipes · 3h228 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

DarkStyle's Carbon Test Server

Offline 187.189.172.70:28505 checked 3h ago

moddedcarbon
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 1°
Tue 16:00flare: a wipe in that hourThu 10:00
1
7-day average
peak 1
#5,546
rank
top 25%
22d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 3h ago

Li2Players

AveragePeak
00.250.50.75116:0021:0003:0008:0004:0010:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k26 Oct27 Oct28 Oct29 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 149 on average
193 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
129 / 100
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 94 on average
82 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
27 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 85 on average
283 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
30 / 1000

LogQuick answers

from the figures on this page

Wipe day

What is the wipe schedule on DarkStyle's Carbon Test Server?

The record of DarkStyle's Carbon Test Server's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 22 days 19 hours ago.

Player counts

How busy is DarkStyle's Carbon Test Server?

Last seen 3 hours ago, DarkStyle's Carbon Test Server is offline at the moment. Averaged over the past week: 1 players, peaking at 1. Its busiest point in the last 48 hours was 18:00 UTC, averaging 1 players.

How does DarkStyle's Carbon Test Server rank against other Rust servers?

The top 25% of ranked servers includes DarkStyle's Carbon Test Server, at #5,546 for player hours over the last seven days.

Rules and settings

Which map does DarkStyle's Carbon Test Server run?

DarkStyle's Carbon Test Server runs a procedural map, which the game generates.

What are the rules and settings on DarkStyle's Carbon Test Server?

A gather rate is not given in the name DarkStyle's Carbon Test Server. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does DarkStyle's Carbon Test Server run?

Rust network protocol 2635 and build 169606 is the build DarkStyle's Carbon Test Server runs, on Windows. To join, your game must match the protocol; Steam handles the update.

Is DarkStyle's Carbon Test Server online, and how reliable is it?

Last seen 3 hours ago, DarkStyle's Carbon Test Server is offline right now. It was up 33 of 48 hours across the last 2 full days, or 69% of the time. It first appears in Rust Heatmap records on 26 October 2026.

Where is DarkStyle's Carbon Test Server located?

No region is published by DarkStyle's Carbon Test Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 187.189.172.70:28505 is its address.

Tags

Which Rust Heatmap lists and filters include DarkStyle's Carbon Test Server?

The Rust Heatmap lists that DarkStyle's Carbon Test Server fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on DarkStyle's Carbon Test Server mean?

These are the tags DarkStyle's Carbon Test Server publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs169606 (Build): Build 169606; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join DarkStyle's Carbon Test Server?

To join by console, open it with F1 in Rust and enter client.connect 187.189.172.70:28505. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs169606,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players The slot count is 50.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs169606
Build Build 169606.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.