Test Server RaidSim
Offline 187.15.104.106:28021 checked 40d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Test Server RaidSim?
Its rhythm cannot yet be told: too few of Test Server RaidSim's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 40 days 18 hours ago.
Population
How busy is Test Server RaidSim?
Test Server RaidSim went quiet 40 days 16 hours ago and is offline right now.
How does Test Server RaidSim rank against other Rust servers?
Player hours over seven days put Test Server RaidSim at #15,406, in the top – of ranked servers.
Rules and settings
What are the rules and settings on Test Server RaidSim?
No gather rate appears in the name Test Server RaidSim. 100 players is the cap for groups. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Test Server RaidSim run?
The build on Test Server RaidSim is Rust network protocol 2633 and build 162929, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Test Server RaidSim online, and how reliable is it?
Test Server RaidSim is down just now; the last sighting was 40 days 16 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 18 September 2026.
Where is Test Server RaidSim located?
No region is published by Test Server RaidSim. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 187.15.104.106:28021.
Lists and filters
Which Rust Heatmap lists and filters include Test Server RaidSim?
The Rust Heatmap lists that Test Server RaidSim fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Test Server RaidSim mean?
These are the tags Test Server RaidSim publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp3 (Max players): This server has 3 slots; ts100 (Group limit): Teams cap at 100; v2633 (Protocol): Your game must match protocol 2633 to get in; cs162929 (Build): The game build here is 162929; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Test Server RaidSim?
Enter client.connect 187.15.104.106:28021 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.