RUST Test
Offline 187.124.173.35:28017 checked 10d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on RUST Test?
Its rhythm cannot yet be told: too few of RUST Test's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 11 days 11 hours ago the server made the world it is on now.
Player counts
How busy is RUST Test?
Last seen 10 days 13 hours ago, RUST Test is offline at the moment.
How does RUST Test rank against other Rust servers?
Player hours over seven days put RUST Test at #15,330, in the top 70% of ranked servers.
Settings and rules
Which map does RUST Test run?
The map on RUST Test is procedural, size 1,000 with seed 429373363, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. You play on a map named Custom Map.
What are the rules and settings on RUST Test?
A gather rate is not given in the name RUST Test. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does RUST Test run?
Rust network protocol 2634 and build 167781 on Linux is what RUST Test runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is RUST Test online, and how reliable is it?
RUST Test is down just now; the last sighting was 10 days 13 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 17 October 2026.
Where is RUST Test located?
No region is published by RUST Test. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 187.124.173.35:28017.
Tags
Which Rust Heatmap lists and filters include RUST Test?
The Rust Heatmap lists that RUST Test fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on RUST Test mean?
These are the tags RUST Test publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp25 (Max players): Slot count: 25; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): Build 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join RUST Test?
To join by console, open it with F1 in Rust and enter client.connect 187.124.173.35:28017. Or press Launch Rust on this page, which connects you through Steam.