test - Procedural
Offline 186.208.153.100:28015 checked 15d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 14 Oct, 17:40 UTC15d ago | 1° | – | running | 1 |
| Wed 14 Oct, 06:41 UTC15d ago | 1° | – | 0.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on test - Procedural?
The average peak across its recent wipes is 1 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on test - Procedural?
Its rhythm cannot yet be told: too few of test - Procedural's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 15 days 8 hours ago the server made the world it is on now.
Player counts
How busy is test - Procedural?
The last time test - Procedural was seen was 15 days 6 hours ago, and it is offline now.
How does test - Procedural rank against other Rust servers?
Ranked #14,840 on seven-day player hours, test - Procedural is in the top 69% of all ranked servers.
Map and rules
Which map does test - Procedural run?
A procedural map, generated by the game, runs on test - Procedural.
What are the rules and settings on test - Procedural?
The name test - Procedural does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned off.
About the server
Which version of Rust does test - Procedural run?
The build on test - Procedural is Rust network protocol 2634 and build 167781, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is test - Procedural online, and how reliable is it?
test - Procedural is down just now; the last sighting was 15 days 6 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 12 October 2026.
Where is test - Procedural located?
No region is published by test - Procedural. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 186.208.153.100:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include test - Procedural?
The Rust Heatmap lists that test - Procedural fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on test - Procedural mean?
These are the tags test - Procedural publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): This server has 2 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): This build is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join test - Procedural?
Press F1 in Rust to open the console, then enter client.connect 186.208.153.100:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.