Rust HeatmapInfrared · players
IR live Players38,138 Servers11,632 Warm2,969 Fresh wipes · 3h105 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED

Offline 186.12.202.7:28015 checked 10h ago

moddedcarbon
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 07:00flare: a wipe in that hourTue 20:00
0
7-day average
peak –
#15,412
rank
top 69%
69d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 10h ago

Li2Players

AveragePeak
0123407:0014:0022:0005:0013:0020:00

Hourly average and peak, UTC.

Li3Server performance

010020030040007:0014:0022:0005:0013:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 156 on average
97 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
125 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 115 on average
99 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 88 on average
41 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
5 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
16 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?

Its rhythm cannot yet be told: too few of SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 69 days 10 hours ago.

Population

How busy is SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?

The last time SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED was seen was 10 hours ago, and it is offline now. The average across the last seven days is 0 players.

How does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED rank against other Rust servers?

The top 69% of ranked servers includes SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED, at #15,412 for player hours over the last seven days.

Map and rules

Which map does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED run?

SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED runs a procedural map of size 6,000 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The name of the map is: Custom Map.

What are the rules and settings on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?

No gather rate appears in the name SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED run?

Rust network protocol 2632 and build 161125 on Linux is what SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED runs. To join, your game must match the protocol; Steam handles the update.

Is SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED online, and how reliable is it?

Last seen 10 hours ago, SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED is offline right now. The uptime it reports puts the last restart at about 15 days 5 hours ago. It was up 165 of 168 hours across the last 7 full days, or 98% of the time. The first record of it on Rust Heatmap is 13 September 2026.

Where is SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED located?

A region is not published for SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 186.12.202.7:28015.

Does SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED run smoothly?

It averaged 197 server fps over the last 48 hours, with a low of 105. The world held as many as 49,992 entities, buildings and deployables included. At its peak it held 5,802 MB of memory. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?

The Rust Heatmap lists that SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.

What do the server tags on SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED mean?

These are the tags SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): This server has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2632 (Protocol): Your game must match protocol 2632 to get in; cs161125 (Build): This build is 161125; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join SULFUR's | COMBAT TRAINING | 1V1 - FFA - RANKED?

To join by console, open it with F1 in Rust and enter client.connect 186.12.202.7:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2632,gmrust,cs161125,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard rules.
mp10
Max players This server has 10 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2632
Protocol Your game must match protocol 2632 to get in.
cs161125
Build This build is 161125.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon Carbon provides the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.