IKS[211 Devblog]
Offline 185.86.13.162:27015 checked 12d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on IKS[211 Devblog]?
The record of IKS[211 Devblog]'s wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 16 days 10 hours ago the server made the world it is on now.
Player counts
How busy is IKS[211 Devblog]?
IKS[211 Devblog] went quiet 12 days 16 hours ago and is offline right now.
How does IKS[211 Devblog] rank against other Rust servers?
Player hours over seven days put IKS[211 Devblog] at #12,902, in the top 60% of ranked servers.
Map and rules
What are the rules and settings on IKS[211 Devblog]?
The name IKS[211 Devblog] does not specify a gather rate. A group limit is not made public. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Anti-cheat: Valve's VAC is off.
Server details
Which version of Rust does IKS[211 Devblog] run?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is IKS[211 Devblog] online, and how reliable is it?
Offline at the moment: IKS[211 Devblog] was last seen 12 days 16 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. Rust Heatmap has had it on record since 16 October 2026.
Where is IKS[211 Devblog] located?
Nothing about a region comes from IKS[211 Devblog]. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 185.86.13.162:27015.
Lists and filters
Which Rust Heatmap lists and filters include IKS[211 Devblog]?
The Rust Heatmap lists that IKS[211 Devblog] fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded.
What do the server tags on IKS[211 Devblog] mean?
These are the tags IKS[211 Devblog] publishes for the game's server browser to read: mp10 (Max players): The slot count is 10; v2164 (Protocol): To join, run the same version: game protocol 2164; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Listed as Modded, since settings or plugins change the game; hb68d7370 (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join IKS[211 Devblog]?
Press F1 in Rust to open the console, then enter client.connect 185.86.13.162:27015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.